G Generell

LLS Text Demo Version v1.0.0

LLS Text Demo
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This application was the result of a proof of concept experiment and I figured it may be of use to someone else.

This product demonstrates, albeit with restrictions, the ability to use a single texture to represent any 2 character printable ASCII text combination per face versus XyText's 60+ textures.

This is done by using a 1024x1024 texture with a wrapped, 96x96 dual char grid comprised of 6x8(5x7 viewable) pixel chars. These characters are capable of being expressed with UV fixed mesh.

Included is a linkset of two uv fixed mesh display objects. Each has 8 faces allowing 16 chars total. Each face is two 5x7 pixel grids. Each object is scripted to demo how to display text for a single mesh. It is intended for developers to modify the code for use in their own products.

If you do not have scripting experience, this product is not for you. It is not a stand-alone, drop in and go setup.

Caveats:
The pixelated look of the text makes it hard to read clearly at a distance. Typical applications will most likely be either HUD based or be read at close camera proximity.

The 1024x1024 texture must be fully loaded before any text can be seen or read. Xytext's textures can be blurry and still be readable.

Any questions, IM me in-world. Thanks for looking.

  • Single Texture Character Grid
Durchschnittliche Einstufung: voller Stern voller Stern voller Stern voller Stern voller Stern
  • 5 Stern:
  • 4 Stern:
  • 3 Stern:
  • 2 Stern:
  • 1 Stern:
outstanding achievement considering the environment
voller Stern voller Stern voller Stern voller Stern voller Stern Veröffentlicht 27.10.2018 von metamaris

knowing what is necessary to make this, i started studying this piece three years ago, it encouraged me to learn how to do it myself. now after derping doors and borking builds finally embarking on a similar piece. can't even test my focused face mesh as numbers are being rounded in mysterious ways.. makes it all the easier to appreciate such a creation. well done and many thanks to you lucia!

this system's character set is a space, all of these !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ and a 'backspace' character. completely outstripping for example ravtext that takes 6 textures for 45 characters.

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voller Stern voller Stern voller Stern voller Stern voller Stern Veröffentlicht 14.3.2018 von ZoZo Raven

So good, thank you for sharing.

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Goddamned genius.
voller Stern voller Stern voller Stern voller Stern voller Stern Veröffentlicht 19.9.2017 von Very Vanilla

It isn't gonna get any better than this if you're trying to cram as much text as possible onto a board with a single texture. 16 characters, one texture, 0.5LI, holy crap.

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Full Perm Value ++
voller Stern voller Stern voller Stern voller Stern voller Stern Veröffentlicht 11.6.2016 von Dell Battery

This mesh and script is really easy use.
1 Prim=16 Letters lots of room for a score and name.
Only took me like 5 minutes to adapt it to my project.
The letters are a little blocky looking like a digital output but hey its very low prim and cheap!

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Holy butts are you ever underselling this.
voller Stern voller Stern voller Stern voller Stern voller Stern Veröffentlicht 31.8.2015 von Adeon Writer

Very clever work here, you deserve more than this.

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This worked for what I needed
voller Stern voller Stern voller Stern voller Stern voller Stern Veröffentlicht 1.6.2015 von deanobdg Core

This was a great tool for what I needed and for myself I was able to modify the script to what I needed without asking help from the creator.

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