[OO] Brueghel Castle - Medieval gothic tower, keep
6 storey surrealistic fantasy castle / tower for medieval or steampunk sims.
- Secret dungeon with hidden trap door!
- Lockable doors with access control (full perm scripts!)
Includes:
- Sculpted wall lamp
- Working weather vane
- Rez-Faux box for the easy installation!
- Low prim usage
- Footprint: ~30*30 m
- Height ~65 m
- Copyable (yes, you can have as many as you wish for this moderate price) :)
- Modifyable (ability to resize and retexture to fit your needs)
Visit the Vintage Village to see the demo inworld!
(The teleporter to the showroom is in the middle of the Golden Oriole's main store)
Tribute to Pieter Brueghel, Netherlandish Renaissance painter
Carefully textured for the best sim performance!
Artikel in Second Life anzeigen- Rez-Faux box for the easy installation!
- Secret dungeon with hidden trap door!
- Lockable doors with access control (full perm scripts!)
- Working weather vane
Great looking castle, but with a couple of challenges
I love the overall look of the castle and i bought it despite the scale comments. I have managed to scale it down, but the maker has overlooked a few elements that make it hard. I will list the steps:
1 The castle comes i four parts, three parts building and the mesh door frames as the fourth part. this is important as this part must be set to phantom or you won't get through the doors.
2 The smallest size in any direction allowed in SL is 0.010m, so when an object, say, a window pane has this thickness it cannot be scaled down. So, your first task is to edit linked, finding all the square window panes and change the thickness from 0.010 to 0.020. this also goes for the banner and the weather vane.
3 To control the resulting scale, I make a new root prim positioned in the middle of the building for each part. I make the z-thickness to, say 0.0125 if I want to scale it to 80 %, 0.020 if I want to scale it to 50%.
for each part, select the part, then the root prim holding shift, then press ctrl+L.you can then scale it down and it will stop when your root prim reaches it's limit of z= 0.010
4 As long as you have all your root prims in the same position, bringing to the same position after scaling will bring the parts of the castle together again nicely.
5 edit linked the root prims and de-link them so that you can remove them afterwards
6 Remember to set the mesh door frames to phantom.
Good luck!
massively oversized
The design and textures are fairly good however the dimensions of the entire castle are not proportional and often oversized. the exterior looks fine but the interior has been almost tossed off and the oversized stairs occupy 1/3 of a room.
L$ 650
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