winHUD Texture Atlas Version 2.5

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winHUD Texture Atlas it's a powerful tool for builders. Perfect for professional builders who can improve the quality of texturing but also for beginners who want to make quality creations without needing experience.

You can texture a multi-face object using only a single texture containing many images. For example, you can use a texture 1024x1024 pixels comprising:
• four 512x512 pictures
• sixteen 256x256 pictures
• sixty-four 128x128 pictures
or any other image with different width and height.

This HUD use the same process of the graphics editor to map the mesh, so, is perfect to use it in-world on your mesh objects.

The HUD is very simple and intuitive, all you have to do is build a Grid Texture containing all the images you want apply to your object and load it in-world.

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Super handy!
full star full star full star full star full star Veröffentlicht 30.9.2018 von Tornleaf

As an avatar creator, I've been using this to streamline and update my HUDs. Instructions are very clear, functionality is slick, and it's super easy to understand after you toy with it for a few minutes. Exceptionally helpful for condensing textures and just making everything more efficient. Definitely buy this if you want to make great HUDs.

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As a fellow scripter, I recommend this
full star full star full star full star full star Veröffentlicht 18.4.2017 von Tapple Gao

I make HUDs, but hate that they always pop up the message "this hud is using a lot of texture memory". I've wanted to use the texture atlas technique, but it's such a pain to calculate the numbers for every prim. I thought about writing a texture atlas HUD script, but then thought "maybe it's already been done". Behold. It has. A tool I wanted to write. And it's even better than the HUD I had in mind. Bravo.

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winLAB Technologies
winLAB Technologies
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