G General

*BREACH* SCAR Assault Rifle Version 1.5

*BREACH* SCAR Assault Rifle
Details
Features
Contents
Reviews

Customizable assault rifle, grenade launcher, roleplay support, firing fx, reloads, animations, multiple anti-shield bullet types and scripted holster.

- This item is sold copy/no mod/no transfer. With purchase of this item you are also buying a right to all future updates.
- We do not offer refunds on this item as it cannot be returned.
- This product will recieve updates for at least 1-2 years after release. We normally support for 3-4 years.
- We do not transfer items to other accounts or alts.
* This item has an automatic updater built in *

In The Box:
| 1 x SCAR (COPY)
| 1 x SCAR Holster (COPY)
| 1 x SCAR HUD (COPY)
| 1 x Tiger Hud (COPY)

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PRODUCT SPECS
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Fire modes: Semi-automatic/Fully-Automatic
Magazine capacity: 20/30/100
Holster type: Back (no straps)
Dual wield: No
Push: Two levels (Note: No push restrict defeat)
Roleplay support: Official CCS support, DCS2 approved, generic roleplay mode (Forces reloads, no push).

Weapon
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Script count: 9
Memory usage: 477KB

Holster
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Script count: 3
Memory usage: 114KB

Features:
* Heavy or light calibre.

Camo
* Tan
* Black
* ACU Desert
* ACU Urban
* ACU Snow

Optics
* Magnifier
* Red Dot
* Holographic
* Reflex
* Battle
* Tactical
* Sniper

Secondary
* Launcher
* Shotgun
* Bipod

Barrel
* Short
* Medium
* Long

Magazine
* Single
* Dual
* Drum

Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holstered weapon
Shell casings
Firing FX
Impact FX
Dialog menus
Chat controls
Targetting HUD

Automatic update system

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// Roleplay //
=========

Breach supports the CCS and DCS2 combat systems, our weapons should work with other systems if they accept standard bullet collisions. We have a special roleplay mode to remove features that are normally illegal in RP sims. Please make sure our weapons are allowed where you want to roleplay before purchase.

The following information is only applicable to the CCS system:

LIFE damage goes directly through perception, buffs or abilities.
MELE damage can be blocked by perception, buffs or abilities.
STAMINA loss cannot be blocked.

Both calibres give 20 rounds of ammunition with standard magazines.
Drum capacity is reduced to 40 rounds.

To offset loss of 10 collision damage raycast mode gains:
Semi auto/Burst - 4 LIFE in FMJ, 10 MELE in Hollowpoint and Rubber.

Three round burst:

* FMJ
- 15 LIFE damage
* Hollowpoint
- 8 LIFE, 25 MELE damage
* Rubber
- 20 MELE damage, 8 STAMINA loss to target

Semi-auto:

* FMJ
- 15 LIFE, 1.5% LIFE damage
* Hollowpoint
- 10 LIFE damage, 40 MELE damage
* Rubber
- 20 MELE damage, 8 STAMINA, 1.5% STAMINA loss to target

Launcher grenade
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* Explosive
- 3M radius: 15% LIFE, 50 MELE
- 6M radius: 10% LIFE, 30 MELE
- 9M radius: 5% LIFE, 20 MELE
* Incendary
- Sets fire to area for 10 seconds, 6M diameter sphere. 4% LIFE, 30 MELE damage a second.
- Sets avatar on fire for 10 LIFE, 10 MELE for 5 seconds.

Shotgun attachment
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Each trigger pull fires five pellets.

* Flechette
- 15 LIFE damage
* Buckshot
- 30 MELE damage
* Rocksalt
- 20 STAMINA loss to target

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// Combat //
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Combat Settings
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Push - Physical push on an avatar, only works in areas that are not push restricted.
Phantom - Bullet turns volume detect, will only collide with avs.
Non Phys - Rezzes a non physical tracker that follows after each projectile, strong against shields.
Scanner - Non physical high speed scanning bullet. NOTE: 96M range.
Direct - Damage is a direct property of the bullet rather than delivered through a kill prim.

Warhead Types
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Standard - Regular bullets.
Explosive - Bullet explodes on impact doing splash damage in a 1M radius.
HE Cutter - Detonates on impact, fan shaped 4M kill zone behind point of impact.
Incendiary - Ignites target on impact. No splash damage.
Armor Piercing - Penetrates first object hit.

See item in Second Life
  • Incredible sculpted detail
  • Full combat and roleplay capabilitie
  • Huge selection of weapon accessories and features
  • Hand made sculpts, textures, animations, scripts and FX.
  • Functional grenade launcher and shotgun secondary weapons
Average rating: full star full star full star full star half star
  • 5 star:
  • 4 star:
  • 3 star:
  • 2 star:
  • 1 star:
Very well made.
full star full star full star full star full star Posted September 30, 2011 by Zabuza Footman

I mean this gun , buy it its one of the best i have seen in sl , the only thing i would even think of changing is just the shooting sounds everything else gets a 100/100 very good job Eata Kitty.

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A very worthy buy.
full star full star full star full star full star Posted July 25, 2011 by Mcblur Magic

I bought this weapon a few days ago, and I've already decided it's one of my favourites to use. It's very good for an RPer like myself who wants to be able to configure their weapon to the situation, i.e. not using a short barrel, no optics and a Masterkey to provide sniper support. My only suggestions are the ability to fold the stock when not holstered as well, and possibly the addition of some attachments, like a flashlight, grip, and possibly rail covers. 20 rnd STANAG mags for the SCAR-L and the option of Magpuls would also be pretty nifty.

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full star full star full star full star empty star Posted August 13, 2010 by Asceaus Rage

A well made rifle, good for RP'ers more so than LL Damage combat, although, it does very well nearly everywhere you take it.

The customisation features are nearly limitless, countless scopes, attachments, colours for your rifle.

The build is exceptional, but the only thing I wish this rifle had was a higher fire rate, but overall it's rather well made and effective.

I'm not going to wave my E-Peen and say "O HAY I'M AN SLPD OFFICER AND I USE THIS ALL THE TIME AT WORK", because I rarely use this rifle due to me being allowed only my Vanguard weapons on base, but otherwise, even then, it's still a pleasure to go down to the NJ range and fire this.

I definitely think it needs a a melee feature and an easier reload feature, and in addition, perhaps a gesture fire for the secondary weapon instead of LMB. Should these features be implemented, this would make an exceptional weapon to use in a Combat sim.

But again, I don't think anybody would be disappointed with this rifle, it comes up with many features to ensure that you'll be toying with this rifle endlessly.

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full star full star empty star empty star empty star Posted April 07, 2010 by UberSomething Bleich

At first I was impressed with the quality of the weapon. But as I fiddled about with it more it took a lot of tweakin to get into the right place, so my av didnt look like a douche firing it. Also there was no walk, or pose once the weapon was holstered which was a shame

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