Thank you for your interest and/or purchase of my mesh objects. I hope they will help you in your builds.
I do hope you will have a lot of fun with this dormer window, in a separate box a very handy script is added, any position rotation or translation is possible with it, without starting to change the script as such. Please read below what can be adjusted, depending what in a "config" note card or menu driven.
The cremona lever will have a upward position when the windows are closed and downward when open. Just as in rl.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)
Please note - these mesh have following Land Impacts (equals to prim count) - the physics shape type is convex hull if you don't have to cross it. If you want to pass make the make the physics shap type "PRIM". Changes to properties size, scripts and linking to other items will change the prim equivalent, sometimes radically. But you can size it down and lower the PE!
LAND IMPACT INCREASE OR DECREASE DEPENDING THE SIZE: counted without the additional script
ref land impact size X size Y size Z faces
M0080 0.8 1.6661 0.3080 2.8314 3 Front dormer
M0081 1.0 1.6661 0.3080 2.8314 5 dormer with upper window
M0082 0.6 1.3877 1.4361 2.5947 5 Back dormer window
M0083 0.5 1.0669 0.0822 0.6577 2 Upper window low detail
M0084 0.5 1.0669 0.0822 0.6577 2 Upper window detailed
M0085 0.5 0.9812 0.1233 1.2675 2 left window low detail
M0086 0.5 0.9893 0.2290 1.2982 6 left window detailed with cremona lever (double)
M0087 0.5 0.9885 0.1885 1.2972 5 left window detailed with cremona lever (single)
M0088 0.5 0.9695 0.1233 1.2675 2 right window low low detail
M0089 0.5 0.0108 0.1257 1.2923 2 right window detailed
M0090 0.5 0.0287 0.0694 1.2871 5 cremona lever
Also included very efficient script, no need to change the script
Distance command control: distance in which a avatar can activate the window/door
"item" command state: door or window indication
welcome text at touch: can be disabled
The 'user' command(s) specifies the names of people allowed to operate the door/window, when permission is set to "List".
timer command: windows will close after X time, from 0 till several days
sound commands: you can add sounds (no sounds included in the box) for open - close - closed door
Windows can be adjusted in the right open/close position, a simple click and menu will save these position, the windows will move from point A to B, rotations as well as translations
Mesh faces can be made invisible as with the cremona lever, one face will become invisible in a specific position. Open lever down, closed lever up
Doors can be Locked and unlocked via handy menu
control access to the menus, possible for owner only, group or everybody
Super light and low prim version viewer setting of LOD4 is highly recomended for the larger pieces
All LOD setting are made in such way that the you have a very strong LOD when the setting in your viewer is 4. At a level 2 the larger pieces will have the typical "sculpt look alike collapse" at a distance. Everything is always a balance...
Faces (materials) on a mesh object:
Up to 8 faces can be made on a mesh object, in this set it is of no need to include so many, depending the item you will be able to texture 4 or 5.
You can texture each face as you texture a normal prim, inclusive default and planar setting.
You can get to each texture face using the edit menu - tick select face and then go to the texture tab.
End user license agreement
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws
You can not give, sell or transfer these items full perm. They have to be a element of your own build in order to be sold on any grid.
Please contact me if you want to use these items in IW'z.
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The default image shown in the vendor is at full resolution. Please look carefully before you purchase. Since they are full perm they will not be taken back or changed to other textures... Textures packages will mostly be made in 1024*1024, 512*512 or 256*256 Pxs. If specific textures request other sizes due to their nature the ideal proportions will be given in “description”. The eventual use of alpha channels will be mentioned in the name of the texture.
- Menu and "config" NC driven doorscript
- High detail
- Low prim
- textures great on every face
- working cremona bolt inside the window