Thank you for your interest and/or purchase of my items. I hope they will help you in your builds.
This mesh object has no physics shape to be used as a balcony as is. You can of course set the features to no physics shape and make this adjustment with a fully transparant prim.
LAND IMPACT INCREASE OR DECREASE DEPENDING THE SIZE: counted without the additional script, X,Y,Z is for the approximative max value for specified Li
ref land impact size X size Y size Z faces
M0530 0.500 2.883 0.883 0.505 2 handrail and bottom
M0531 0.500 0.469 0.828 0.478 1 left
M0532 0.500 1.819 0.082 0.478 1 centre straight
M0533 0.500 0.466 0.828 0.478 1 right
Also in each of these boxes
1 UV map
2 Ambient occlusion maps
One occlusion map with a black background and it's equivalent as an alpha. If you use gimp or photoshop it is strongly recommended to use the alpha. This way you can not black border lines because of the shadow map.
If you like help for the appication of ambien occlusion maps following youtube videos where made, they're made for photoshop but the same principles count for gimp.
The use of masks hasn't been explaned to keep simple.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
Items can be seen rezzed inworld at the Twice
You're comments on marketplace are highly appreciated.
Items me never be given away FP or copy/trans. Just a matter of respect for peoples work and your own :).
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)
End user license agreement
All textures/sulptmaps/mesh sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the eventual other graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws
See item in Second Life- very stable LODs
- High detail, low prim
- Low prim but put you're LOD on 4 to get max effect
- textures great on every face the traditional way
- Alpha ambient occlusion in box = no black lines when applied in PS or gimp








