Fair Random Gift Giver
Works for copy and no copy breedalbes
a use case would be for example an Amaretto Breedable Auction for Bundles.
- Set how long people have to wait to get an other gift
- GIves gifts on a set timer to random people
- Set Managers who can turn on/off the giver
- Be able to ban avatars from getting gifts
- Set Range to: Sim, Parcel , or Custom
- Can handle large events!
- Can handle copy + no copy objects
- Enable / Disable Group Mode
Hovertext says the following:
In not Group Mode:
Next GIve Away in:
Avatar in Range:
Number of Avatars in Cooldown:
Avatars eligible to get a gift:
Prizes given away:
In Group Mode:
Next GIve Away in:
(GROUP MODE ACTIVE)
Avatar in Range:
Number of Avatars in Cooldown:
Number of Avatars with incorrect Group:
Avatars eligible to get a gift:
Prizes given away:
Has a notecard with which you can change the settings easy
# Example settings notecard
# The interval in minutes between giveaways
give_interval = 20
# The cooldown interval in minutes before an avatar can receive another giveaway
cooldown_interval = 120
# The range within which avatars are eligible for the giveaway, can be "PARCEL" or "SIM" or a custom range in meters
give_range = PARCEL
# Whether to check group membership for eligibility, use "Yes" or "No"
check_group = Yes
# Whether the object should rotate, use "Yes" or "No"
rotation_active = No
# How to announce the winner, "Yes" for shout, "No" for say
shout_mode = No
# Minimum number of avatars required for the giveaway
min_avatars = 5
#Managers ( Max 5)
manager_1 =
manager_2 =
manager_3 =
manager_4 =
manager_5 =
#Bannend Avatars - Max 10
banned_1 =
banned_2 =
banned_3 =
banned_4 =
banned_5 =
banned_6 =
banned_7 =
banned_8 =
banned_9 =
banned_10 =
Object itself is Copy and Mod. The script


