(((((((((( Mesh Generator v1.40 ))))))))))
* The mesh model can be easily made in the in-world.
* All shapes and parameters are supported. (Include sculpted prim)
* The texture repeats and offset and rotation setting of prim are reproducible as it is.
* In order to save land impact, the sides and prims which do not generate mesh data can be set up.
* In order to save land impact, the division number of a curve can be changed.
* Existing prim objects can be converted into mesh model easily.
■ How to use
Rez *NN* Mesh Generator.
Touch icon of blocks to rez the block. Put blocks within 100m of the same sim.
Touch GENERATE icon to generate the MESH data.
When generation finish, browser is opened. Save the mesh data file as .dae.
The division number of a curved part and vertex number of sculpt map can be changed.
Please choose in consideration of the balance of land impact and a quality.
When you turn on mirror icon, mirrored mesh data will be outputted.
In order to use two or more textures, use different "Texture" or "Color" for every side.
In Second Life, a mesh model have to be less than 8 sides.
When you use 9 sides or more, it generates linked mesh model.
In order to save land impact, the sides and prims which do not generate mesh data can be set up.
Use the texture '*NN* MG Transparent' or set transparency to 80% or more.
In order to convert existing prim into mesh model, put '*NN* MG Prim2Mesh Script' into root prim.
When the prim is not full permission, the script can not get the texture.
In order to use two or more textures, use different color for every side.
Usually, all the blocks in less than 100 m are generated.
However, if you touch a block, only the linked block is converted into a mesh independently.
It needs to rez *NN* Mesh Generator.
Touch DEL icon to delete all blocks.
■ Blocks
[Box, Cylinder, Prism]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Taper, Top Shear, Slice
[Sphere]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Dimple
[Torus, Tube, Ring]
Modyfiable: Path Cut, Hollow, Hollow Shape, Skew, Twist, Hole Size, Top Shear, Profile Cut, Taper, Radius, Revolutions
[Sculpt]
Map, Mirror, Invert, Type
■ Major History
v1.40
New generator design.
The sides 80% or more transparency are not generated.
v1.32
Using lower memory.
v1.31
Fixed: Too many HTTP requests too fast error.
v1.30
Sculpted prim supports.
v1.20
Multi-side mesh model supports.
Mirror output supports.
The linked block is independently convertible into a mesh.
Remove parameters of divided texture panel.
v1.10
Prism and Ring are supported.
Hollow shape of triangle is supported.
No support, LI grater than original prim model & Instructions suck!
At one point early in the instructions, it says to increase transparency to 80% or more, which will only generate an error message stating there are no blocks. What must be figured out is that you must keep the transparency UNDER 80%, or use the transparent texture that is provided.
Keeping my simple build at no more than 4 prims for one mesh generated object and then 2 more prims for another to complete a large box(32X32m) I was able to save the links to my hard drive. But when I had finally figured out how to select the proper quality and then upload the two mesh objects into my SL inventory at the cost of L$26 just for the pleasure(like when SL charges you L$10 for uploading pics?), the mesh model I had created had a land impact of 10, from the 6 the original prim object contained. So, instead of reducing LI, as most mesh objects are supposed to do, what this mesh generator produced was a 40% increase in Land Impact !!!
Or is there something I missed? If so, I'd advise this vendor/owner/creator to contact me with the proper information that might avoid these problems, at which point I'd be happy to replace this most negative review to something happier. o.o
LASTIMA NO SE ENTIENDE
No es posible que un creador TIRE un producto al mercado y deje a sus posibles compradores a su suerte sin una disposición de atencion al cliente
May be good, but I'll never know
If you understand the instructions on this page, then you may be able to use this product because that's all it comes with. This may be an amazing product for all I know, but the instructions are absolutely useless and it is NOT in any way intuitive. This person needs to get someone to help write instructions in a logical sequence, explaining all the necessary parts and procedures step by step. It's ridiculously bad.
Is it missing information, or is it?
In this DEMO, it was not accepted to take the sulpt map because it was not full-perm;
In my test, I got 3 prims (which would be 4 with the sculpt) and turned it into a single prim, with a single face!
The object became solid as a block, and in order to be used it would have to leave it in ghost mode. Then I would need to create another solid object, prim by prim?
I do not know where I would reduce my Land impact.
The DEMO object cost 11 lindens to upload, but as it was a single prim, I could not remove the DEMO words, which certainly increase the Land Impact of the final product. That is, I do not know if in fact, my 3 prims that were converted to mesh, reduced LI.
PLEASE, IF SOMEBODY HAD TO EXPLAIN ME BETTER, YOU WOULD HELP ME.
https://gyazo.com/520efaa1d5a43d728465124af3022192
Any higher level I get from knowledge about this, I change the review, with the greatest pleasure. I respect this company very much.
Note: I translate from Portuguese to English, I apologize for any difficulty in expression.
need vedio help
i try it but i can 't put textures or colors on it
i t be one color only
r there YouTube help