(((((((((( Mesh Generator v1.40 ))))))))))
* The mesh model can be easily made in the in-world.
* All shapes and parameters are supported. (Include sculpted prim)
* The texture repeats and offset and rotation setting of prim are reproducible as it is.
* In order to save land impact, the sides and prims which do not generate mesh data can be set up.
* In order to save land impact, the division number of a curve can be changed.
* Existing prim objects can be converted into mesh model easily.
■ How to use
Rez *NN* Mesh Generator.
Touch icon of blocks to rez the block. Put blocks within 100m of the same sim.
Touch GENERATE icon to generate the MESH data.
When generation finish, browser is opened. Save the mesh data file as .dae.
The division number of a curved part and vertex number of sculpt map can be changed.
Please choose in consideration of the balance of land impact and a quality.
When you turn on mirror icon, mirrored mesh data will be outputted.
In order to use two or more textures, use different "Texture" or "Color" for every side.
In Second Life, a mesh model have to be less than 8 sides.
When you use 9 sides or more, it generates linked mesh model.
In order to save land impact, the sides and prims which do not generate mesh data can be set up.
Use the texture '*NN* MG Transparent' or set transparency to 80% or more.
In order to convert existing prim into mesh model, put '*NN* MG Prim2Mesh Script' into root prim.
When the prim is not full permission, the script can not get the texture.
In order to use two or more textures, use different color for every side.
Usually, all the blocks in less than 100 m are generated.
However, if you touch a block, only the linked block is converted into a mesh independently.
It needs to rez *NN* Mesh Generator.
Touch DEL icon to delete all blocks.
■ Blocks
[Box, Cylinder, Prism]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Taper, Top Shear, Slice
[Sphere]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Dimple
[Torus, Tube, Ring]
Modyfiable: Path Cut, Hollow, Hollow Shape, Skew, Twist, Hole Size, Top Shear, Profile Cut, Taper, Radius, Revolutions
[Sculpt]
Map, Mirror, Invert, Type
■ Major History
v1.40
New generator design.
The sides 80% or more transparency are not generated.
v1.32
Using lower memory.
v1.31
Fixed: Too many HTTP requests too fast error.
v1.30
Sculpted prim supports.
v1.20
Multi-side mesh model supports.
Mirror output supports.
The linked block is independently convertible into a mesh.
Remove parameters of divided texture panel.
v1.10
Prism and Ring are supported.
Hollow shape of triangle is supported.
No longer works since website update
The download website updated earlier this year, and something in that update broke the rotation, offset, and scale functions of the generator. I waited to see if it would be addressed, but it has not. When aligning textures across multiple prims, the generator used to work flawlessly and produced a single, aligned mesh face (when laid out so in the prim original); now, it disregards ALL rotation, offset, and scale of the original prim model.
It can still be worked with, but you have to use more faces to get the same result, sometimes requiring multiple pieces of mesh which increases LI; it's not worth the 4500 I have paid multiple times across multiple alts for the device.
Until it's fixed, save your lindens. It's an amazing product when it works as advertised, but that's no longer the case.
Does Not Work!!!!
The website you download your mesh from NO LONGER WORKS, I have tried different browsers and computers and still the same result.
Fantastic tool
This is the best building tool I have found in Second Life. It's easy to use and it creates much better quality mesh than I was expecting. Often I make a simple model in SL so that I know in advance it will fit into my SL creations, and after that I can confidently work further with it in Blender because I know it fill have the perfect size and proportions. This makes it much easier and faster to build in SL. Often I can make a mesh ready to use with Mesh Generator directly inworld. There has been some unfair reviews for this great product, so I have to mention - the instructions are sufficient and the generator is easy to use and reliable!
A unique - one of a kind item
Sorry for the late review. This was a gift from a friend in 2022 ( Thank you Torgon ) - anyhow, over the past 3 years, it has proved to be a very practical and useful tool in converting my prim creations into mesh, and without having to resort to Blender or Maya! The creator of this product has produced a very practical tool, and one that is without peer in Second Life. Great Job!
Uma ferramenta muito boa para quem precisa de sculpt para mesh.
O preço foi a única coisa que achei um pouco complicado, nem todo mundo tem sobrando tanto assim para investir, até porque apesar de baixar o mesh, a uns contras, como a malha gerada precisa de muita correção no blender ou outro app, e ainda há os custos de subir de volta o mesh para os second, o preço seria mais interessante se houvesse a opção de salvar no inventário. De qualquer forma não é algo para quem quer usar de vez ou nunca, porque o second life já baixa o mesh a partir de prims conectados ou não, o único diferencial foi quanto a conectar prims e sculpts e poder salva-los como mesh, mas como o criador tem as despesas constantes com servidor para fazer a transição das informações dos prims/sculpts para o servidor dele e depois converter e permitir baixar, então vale o que paguei.








