Prim Generator (32 prims become 1 sculpted prim)
32 prims become 1 sculpted prim.
The sculpted map can be easily made in the in-world.
YouTube -> http://www.youtube.com/view_play_list?p=F62BD28369A629EF
Main Shop:
Shop NN -> http://slurl.com/secondlife/Terriergate/33/214/126
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The sculpted map can be easily made in the in-world.
* How to use
Rez *NN* Prim Generator.
Touch icon of blocks to rez the block. Put blocks within 100m.
Keep vertices count within 32.
If you set texture in top and bottom of BOX or make easily not to collapse, keep it within 16.
To make the section of cylinder, sphere and torus smooth, keep it within 8.
Touch GENERATE icon to generate the sculpted map.
The sculpted map can be expanded. Push x1.5, x2, x3, x4 button.
When generation finish, the object size, the texture repeats, and texture offset are displayed.
When you upload the sculpt map, make sure "Use lossless compression" is check.
Touch DEL icon to delete all blocks.
* Blocks
[Box]
Vertices Count: 1 (Hollow=0), 2 (Hollow>0)
Modyfiable: Path Cut, Hollow, Twist, Taper, Top Shear
NoMod: Hollow Shape, Slice
[Box (Diagonal Cut)]
Vertices Count: 1 (Not Twisted), 2 (Twisted)
Modyfiable: Path Cut, Twist, Taper, Top Shear
NoMod: Hollow, Slice
[Cylinder]
Vertices Count: 1 (Hollow=0), 2 (Hollow>0, Path Cut<=180deg), 3 (Hollow>0, Path Cut>180deg)
Modyfiable: Path Cut, Hollow, Twist, Taper, Top Shear
NoMod: Hollow Shape, Slice
[Cylinder (Diagonal Cut)]
Vertices Count: 1 (Not Twisted), 2 (Twisted)
Modyfiable: Path Cut, Twist, Taper, Top Shear
NoMod: Hollow, Slice
[Sphere]
Vertices Count: 2
Modyfiable: Path Cut, Dimple
NoMod: Hollow, Twist
[Torus]
Vertices Count: 2 (Path Cut<=180deg), 3 (Path Cut>180deg)
Modyfiable: Path Cut, Hole Size, Profile Cut, Taper
NoMod: Hollow, Skew, Twist, Top Shear, Radius, Revolutions
[Tube]
Vertices Count: 2 (Path Cut<=180deg), 3 (Path Cut>180deg)
Modyfiable: Path Cut, Hole Size, Taper
NoMod: Hollow, Skew, Twist, Top Shear, Profile Cut, Radius, Revolutions
[Round Box]
Vertices Count: 2
Touch for changing roundness.
[Round Rect]
Vertices Count: 2
Touch for changing roundness.
[Dummy]
Vertices Count: 0
The dummy box to adjust the range of the sculpted map.
You are lucky with this review - 5 stars !
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Well worth it to save on prims
Gotta say i have tried around a few Sculpt building tools in SL (not many of them left out there) and so far this one here really feels like the best all-in-one solution. You can basically build like you are used to building with normal prims and the sculpt prims that you work with even give you a lot of manipulation freedom. Wanna make hollow pipes or keep them solid? You can. Not just using the already provided hollow tube but you can even hollow out the solid cylinder prim shape as much as you need. Even the cube prim lets you hollow and cut it just as you know it from normal SL prims. And the round surfaces are actually round like you expect it from Prim Spheres and cylinders. Even the face/sides of the prims are just as it should be so if you slap on a texture to your sculpted Export, every face of the prims used in it will show the texture properly and with some texture trickery and using the number-reference map, you can even fully texture every side. So yeah you can actually get some really high quality builds with this. I haven't tried the additional (and totally optional) addons yet but i might get one or two of these for some extra shapes (like the polygon one) but even with this basic version you can already do a lot. It even creates the sculpted map for you and you just have to save the texture and upload it to SL yourself. (Protip: Use "temporary texture" in the SL edit tool, to try your sculpts before you think they are just as you want it before uploading them. For those of us who don't wanna deal with Mesh uploads and the caveats that come with it, this tool here is perfect to create low-prim builds with custom sculpted maps. Definitely worth the price as it's a real lifesaver for SL builders. Arigato, Naonao-chan :)