32 prims become 1 sculpted prim.
The sculpted map can be easily made in the in-world.
YouTube -> http://www.youtube.com/view_play_list?p=F62BD28369A629EF
Main Shop:
Shop NN -> http://slurl.com/secondlife/Terriergate/33/214/126
---
The sculpted map can be easily made in the in-world.
* How to use
Rez *NN* Prim Generator.
Touch icon of blocks to rez the block. Put blocks within 100m.
Keep vertices count within 32.
If you set texture in top and bottom of BOX or make easily not to collapse, keep it within 16.
To make the section of cylinder, sphere and torus smooth, keep it within 8.
Touch GENERATE icon to generate the sculpted map.
The sculpted map can be expanded. Push x1.5, x2, x3, x4 button.
When generation finish, the object size, the texture repeats, and texture offset are displayed.
When you upload the sculpt map, make sure "Use lossless compression" is check.
Touch DEL icon to delete all blocks.
* Blocks
[Box]
Vertices Count: 1 (Hollow=0), 2 (Hollow>0)
Modyfiable: Path Cut, Hollow, Twist, Taper, Top Shear
NoMod: Hollow Shape, Slice
[Box (Diagonal Cut)]
Vertices Count: 1 (Not Twisted), 2 (Twisted)
Modyfiable: Path Cut, Twist, Taper, Top Shear
NoMod: Hollow, Slice
[Cylinder]
Vertices Count: 1 (Hollow=0), 2 (Hollow>0, Path Cut<=180deg), 3 (Hollow>0, Path Cut>180deg)
Modyfiable: Path Cut, Hollow, Twist, Taper, Top Shear
NoMod: Hollow Shape, Slice
[Cylinder (Diagonal Cut)]
Vertices Count: 1 (Not Twisted), 2 (Twisted)
Modyfiable: Path Cut, Twist, Taper, Top Shear
NoMod: Hollow, Slice
[Sphere]
Vertices Count: 2
Modyfiable: Path Cut, Dimple
NoMod: Hollow, Twist
[Torus]
Vertices Count: 2 (Path Cut<=180deg), 3 (Path Cut>180deg)
Modyfiable: Path Cut, Hole Size, Profile Cut, Taper
NoMod: Hollow, Skew, Twist, Top Shear, Radius, Revolutions
[Tube]
Vertices Count: 2 (Path Cut<=180deg), 3 (Path Cut>180deg)
Modyfiable: Path Cut, Hole Size, Taper
NoMod: Hollow, Skew, Twist, Top Shear, Profile Cut, Radius, Revolutions
[Round Box]
Vertices Count: 2
Touch for changing roundness.
[Round Rect]
Vertices Count: 2
Touch for changing roundness.
[Dummy]
Vertices Count: 0
The dummy box to adjust the range of the sculpted map.
Mind blowingly good
Making a sculpt is so easy with this. Logically this works best with simple textures. Every prim in the sculpt takes a fraction of the grid one usually uses for texturing a sculpt, so if you want to have a complex texture, it is better to make a sculpt with another program. And of course you can't make something as complex as an animal look good if you build it up from prims. So yes, it has it limitations. But for simple things, this can take days of work away, and I am totally in love with this product.
Fantastic aid to making sculpt items
I think the people who mark this product down for not being able to texture more than one face of the sculpt, should find out what sculpts are before buying the product. Its no use being disappointed that you can't texture different sides when a sculpt only has one side. This has to be one of the most straight forward, easy to use generators I have come across. Its so well thought out and such a great time saver, as will as being a great prim saver.
Awesome Tool! Quick and easy!
I have tried a variety of sculpt-making tools, but this is, by far, the easiest to use. I just manipulate the generated prims in the usual way, then let the Prim Generator convert my prim-heavy build into a 1-prim sculpt. When I use the generated sculpt map, the resulting object is crisp and clean-looking. I have been cranking out doors, windows and hardware. Today I made my first fireplace. I am having SOOO much fun with this tool. I bought several other tools from this vendor, and can't wait to try them.
uggg
after a year mine stopped working and there is no way to update it.
NOT HAPPY
This needs better instructions. The building is fairly easy but adding textures is a whole different story and there are absolutely no instructions on how to do it. The best I have been able to tell, whatever you create can have only one texture. Once you generate there is no "unlink" "edit linked" or "select face" option so you can not use multiple textures. If you texture the build before you generate the textures do not show up on the final build.
Good product but....
I would have given this product 5 stars but I didn't because I don't exactly understand how to use the texture scripts and got a hold of the creator which did not help me at all being she speaks Japanese. She was so vage on the answer it was pretty much pointless to have even asked her about it! So my input to the creator Send out a note card that explains what to do. Don't leave people guessing please.