The sculpted map can be easily made in the in-world.
Max 64 boxes or 51 cylinders or 85 square pyramids become 1 prim.
* How to use
Rez *NN* Basic Prim Generator.
Touch icon of blocks to rez the block. Put blocks within 100m.
Keep vertices count within 256.
If you set the texture in top and bottom of boxes, keep it within 128.
Touch GENERATE icon to generate the sculpted map.
The sculpted map can be expanded. Push x1.5, x2, x3, x4 button.
When generation finishes, the object size, the texture repeats, and texture offset are displayed.
When you upload the sculpt map, make sure "Use lossless compression" is checked.
In order to classify by color for every block, the position of a texture can be checked by the floating text or touch message.
The position of a texture can be summarized by linking the block of the same color collectively.
Touch DEL icon to delete all blocks.
* Blocks
[Box]
Vertices Count: 3 - 7
Modyfiable: Path Cut, Hollow, Twist, Taper, Top Shear
NoMod: Hollow Shape, Slice
[Cylinder]
Vertices Count: 5 - 9
Modyfiable: Path Cut, Hollow, Twist, Taper, Top Shear
NoMod: Hollow Shape, Slice
[Dummy]
Vertices Count: 0
The dummy box to adjust the range of the sculpted map.