Please be aware that there is no connection whatsoever with MayaStar plug in. MayaStar is owned and sold by Cathy Foil. MyAniMATE3 is just COMPATIBLE with MayaStar.
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Refund Policy
Given the digital nature of this software, no refunds are offered in case the tool doesn't meet expectations about features that are clearly stated as not available. Please read the description intently before you purchase. In case of doubts, send a notecard with your questions to OptimoMaximo Resident for clarification.
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Works only with Autodesk Maya 2023 and newer
This is an UPGRADE, not and update. This version doesn't come for free to previous MyAniMATE version's licensees. Keep reading to learn more.
This version is a complete rewrite of the whole application from scratch to allow a higher grade of usability.
· Automatic detection of animated joints.
· Native support for multiple avatars in the same scene.
· Support for attachment points animation.
· Support for collision volume bones animation.
· Support for standalone skeleton creation on the spot, without meshes (for animesh characters) and automatic spine joints unfolding.
· Support for joints mirrored editing, pose mirroring (both HumanIK and Custom Rig) and animation mirroring feature.
· Support for HumanIK extended to manipulation, baking, and unusual setups (inverted knees/elbox)
· Automatic animation rig for the standard skeleton
· Rig modules creation for more advanced rigging users
· Rig look controls (shapes and colors)
· Custom rig pose matching between FK and IK and viceversa
· Rig animation data export/import to ease the creation of reusable animation clips (for hand poses and facial expressions)
· Animation Import from bvh (for retargeting) and SL’s native .anim files (applied straight onto the animatable avatar in your scene)
· Animation export supports clips export from timeline ranges, with a save and load configuration for longer projects to avoid the need to setup the clips at every new Maya session for testing.
· Joints Priority Mapper overhaul, with easier method to set per joints priority, force include / exclude.
· Global and Local animation export
· Animation resampling option to optimize (and decrease) output file size.
A full walkthrough, overview and quick tip tutorials are available here
- Import/Export of .anim files
- Automatic HumanIK and Custom Animation Rig
- Multiple Avatars Support
- Animation Data Import / Export for library creation
- and much more
Great tool.
Very well done and much improved over the previous version. The tool is well laid out, easy to use, and packed with convenient, animator-friendly features. There's plenty of documentation in video form and the creator is quick and easy to work with if you experience any problems. 10/10 it's exactly the shortcut through tedious rigging that I was looking for.