* PBR Material(s) (Physically Based Rendering):
Contents:
- PBR Material(s)
- BaseColor Map(s) *(can be used for 'Diffuse' texture)
- Emissive Map(s)
- Metallic *(can be used for 'Specular' texture)
- Normal Map(s)
- ORM Map(s) (Ambient Occlusion / Roughness / Metallic)
- Roughness Map(s)
* Highest (2k) allowed dimension of textures.
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* NOTE 1: All pictures are taken Inworld with a 'Midday' and/or 'Midnight' environment.
* NOTE 2: The 'lightbox' above is for showing the reflection/FX.
* NOTE 3: In order for materials to look correctly indoors, add a 'reflection probe'.
* NOTE 4: If you don't know how to work with these textures/materials, watch this video: https://www.youtube.com/watch?v=BJ1eRTlWDYk
