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Version 1.3 Released 27/09/2024. Implemented fix for physics breaking issue. Hopefully physics for breast and butt should remain intact however the stability of deforms may suffer in that they may "undeform" in certain situations. Please make use of the Save Disk and presets to remedy this.
Some Demo Videos using the tool to correct common shape grievances: https://drive.google.com/drive/folders/1hhngrOmeoPfgTL32WgyYXP9fsqyvZYQ8?usp=sharing
!Important Note!
You can use the HUD to apply your deforms and then detach the HUD. The deforms will remain. The demo works differently and will remove deforms when detached. For those having persistence issues after detaching, see the newly added Save Disk in update 1.1.
Say hello to the Deformer Suite, a new way to customize and define your avatars appearance without all the hassle of demo'ing and attaching a bunch of deformers!
This has been a heavy labour of love for me, dealing with the various limitations that Second Life likes to put in our way. But! Complications arose, ensued, were overcome.
You can think of this as a tool, similar to popular posing tools like Animare, but for deforming your mesh body to achieve a more personal look.
Hate those square shoulders? Smooth them up! Need a thigh gap? Do it. Tummy tuck? Sure, perkier breasts? Yup. Saggier breasts? Why not.
The Deformer Suite is built on top of exactly 10,423 deformation animations (This isn't a marketing pitch! You can open the HUD inventory and check yourself! If you're willing to wait for some 30 minutes for it to load!), allowing you to move and rotate your mesh body parts in all directions at varying levels. I tried to keep it reasonable, as the animation count was not easy to deal with! We're talking about 30+ minute load times to just view the prim contents, yikes. Not to mention, SL prims can only have 10,000 items max. Who knew.
But aaanyway. There's a lot in this cute little thing, but it's best to try it out for yourself! Grab the demo :D.
A few notes!
You can combine movements and rotations per part.
The deforms from this tool do not interfere with any AOs.
You can use the HUD to apply your deforms and then detach the HUD. The deforms will remain. (The demo will reset deforms when detached because it's a demo!)
I'm hoping to add more deforms and features to this HUD as time permits, if you have ideas or suggestions, some little tweak that you absolutely MUST have, drop me a notecard!
!DISCLAIMER!
Some deform parts won't work for all bodies. For example, the Butt doesn't work on Maitreya Lara as Lara doesn't support this bone! But that's okay, we have work arounds, check the readme :D.
Different bodies will deform differently, this is because they're different bodies and weighted differently. There's nothing we can do about this.
*Persistence* of deformations at this scale can be difficult with the tools available to us. Issues caused by Teleporting, Region Restart and Login/Logout can occur, however the Save Disk was added to remedy this.
!CREATORS!
This is a note for content creators who use any kind of deformation animations in their products. If you would like to keep your product compatible with this tool, I recommend using a deform animation priority of 5 or lower (The DeformerSuite uses P5). Except in the express situation where extreme deformation of the body is required (E.g. pregnancy) which would need to be visible on the body, regardless of deforms.
-- Changelog --
1.3.2 - 14/10/2024
- Improved some of the user message reports to be less potentially spammy.
- Added a short window of preset reapplication during certain events (teleporting/sitting/logging in) to help fix some SL related animation visibility problems. This won't resolve same network client visibility (this is a hard SL limitation as far as I'm aware and not really that important anyway).
1.3.1 - 28/09/2024
- Fixed an issue with the Save Disk not applying the physics work around from 1.3
1.3 - 27/09/2024
- Implemented very experimental workaround for the no physics issue that some people were experiencing. This was caused by an animation limitation with SL bone translation but I found a *maybe* sorta *possible* solution?
- The above fix *may* cause loss of deformations in certain (unexpected) situations during your SL experience. Please let me know if this happens. The updated package also includes the previous version for your convenience.
1.2.1 - 23/12/2023
- Added/Testing some performance changes to the Save Disk when automatically detecting instances of deformer loss (login/tp). (IM me if you notice any significant impacts!)
1.2 - 06/11/2023
- Changed Save Disk functionality to allow for quick re-applying of preset via touch + touch and hold to change preset.
- Changed some internal animation logic in preparation for possible GLTF stuff.
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See item in Second Life View Video »- Deform
- Deformer
- Customization
- Mesh
- HUD
works, BUT
To have others see the deformations, a HUD has to be always worn and while it's attached, physics don't work.
It's amazing!
I love this product so much and use it non-stop on all different bodies and shapes I have. I've recommended it to many friends too that also have bought it.
The only suggestion I have is that I would love if the Deformer Save Disk had an on/off button because undeforming happens quite often during an SL session and being able to toggle on/off quickly with the save disk would be much faster than detaching and reattaching it again. I seen the function on other deformers.
awesome!
Finally, this is the only deformer you need,
And no more nipples pointing at the sky!!
Thanks you so much for this deformer, Raven. I have waited a very long time for something like this to appear, you have one more satisfied customer...
Deformer Suite is outstanding!
This is one of the most versatile and complete deformer I have found. I highly recommend it!
Best product I've ever purchased in SL
As somebody who's been using the same leg deformer since 2012 because I couldn't find any others that would rotate my thighs and knees, this suite is a godsend. I thought it was too good to be true before I bought it, but it has really gone above and beyond. Thank you so very much, creator.