Muros de división de SIM o paredes de roca. Todo mesh. 3 objetos 2 prims todo.
Texturizable
.......Para que no se desvanezca el objeto con la distancia, es recomendable poner en PREFERENCIAS "Factores de distancia de nivel de objetos " con valor mas alto. Ésta recomendación es para todos los mesh..
SIM dividing walls or rock walls. All mesh. 3 objects 2 prims all.
Textured
So that the object does not fade with distance, it is recommended to put in PREFERENCES "Object level distance factors" with a higher value. This recommendation is for all meshes.
- 3 object
- 2 prims all
- ALL MESH
Exellent !!!
Just what I was lookin´for , a huge & Simple Wall, beeing able to modify it myself ( using own Texture and change Size ). Great lookin´ Wall Shape. One Side is Flat but if you need a good looking shape on both Sides, like me.... simply copy the Wall.... turn it around 180 deg and push against the first Wall. 2 LI just turned up to 3 LI (only) after Resizing when I made it fit for a 4080 m² square Parcel...well 3 LI is still very low if you see what you get! Good Job & low Prize = 5 Stars for this Item because its absolutely worth the money :)