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MESH[SAC] Enhanced ACR-C Rifle v1.15 Box Version 1.15

MESH[SAC] Enhanced ACR-C Rifle v1.15 Box
MESH[SAC] Enhanced ACR-C Rifle v1.15 Box
Details
Features
Contents
1 Review

SAC Enhanced ACR-C Rifle - version 1.15

Enhanced ACR-C introduction movie
https://www.youtube.com/watch?v=AWIO1uLSemA

<SAC Update Information Blog>
http://ssocarmamentco.wordpress.com/

<Group for Update Info>
secondlife:///app/group/f2748501-901e-8545-b256-a6d118affb36/about

This item is set
copy
no mod
no transfer

We don't offer refunds on this item.

<<VERY IMPORTANT INFORMATION FOR GOOD CUSTOMERS>>

This product is not related on In-World Event "Toy-Gun" version.

This product has SAC basic options(see images), and new option parts(Optics, Hider etc..) will be added!

https://ssocarmamentco.wordpress.com/2020/05/21/recent-activity-of-sac-2020/

<<Special Information for VERY Special People>>

This is a "FULL/SEMI-AUTO Only" Rifle, you have to "Mouse Button" click to shoot
at "Mouselook Mode", and this product can not dump 30 rounds in 1 sec.

ALSO:

It does NOT shoot:
-Rockets
-Foam
-Push
-GCS Compatible Bullet
(ask zombie Sim owner LLCS bullets can work or not)

It does NOT have:
-HUD system(someday we will make it, sorry for inconvenient)
-MOD permission, you can only operate through the menu(resize, recolor etc)

Not being supported with:
-Person who rejecting update product always
-Person who got refunds by unavoidable reason.
-Claim about Prohibition of use due to rules in specific regions

PLEASE READ THIS BEFORE PURCHASING, THANK YOU.

--------------------------------------------------
** Credits **
Director: Catty Hammerer(SAC, SSOC)
Build & Texture: Eripom Moonwall(SAC, SSOC),TFA Akina(UEPONYA)
Scripts: TFA Akina(UEPONYA)
Animations: Chibiuzu Noel(Uzunimation)

Enhanced ACR-C Advisor: Kurohige Steamer(SAC, Editor of Military DVD Magazine "GUNNER")
>>> see more info of "GUNNER" at this URL below
http://gunnermagazine.militaryblog.jp/

--------------------------------------------------
** Features **

-Designed for all collision meters(NOT MEANS OF API) and LLCS.
*Detailed Mesh Model. (see more images)
*Real size weapon(With RESIZER) .
-Low lag scripting.
-Custom sounds.
-Custom Animations.
*Optional Addons:
-Selectable Optical Sights(SPECTOR, OpenDot, MicroDot, HoloSight, Telescopic, BattleScope, Magnifier).
-Selectable ForeGrips(KAG, Handstop, Harris Bipod)
-Flash Light
-Supressor
-LAM: PEQ15/MAWL on front RIS.
*Always keeps gun settings.
*Auto Update.
*Fully AO Controled(contains over 120 animations * 2 sizes)
*Dynamic kneeling.
*Dynamic reloading.
-Complexity: 69,447

<< Compatible With TonkTastic FDT Gloves!! >>

- Main Gun detects and connects your FDT gloves automatically.
(NOTICE: FDT Gloves "On Duty" or "Complete" version is required, "CIvilian" is not supported)

TonkTastic - FDT Gloves(Complete):
https://marketplace.secondlife.com/p/TonkTastic-FDT-Gloves-Complete/8794967

TonkTastic - FDT Gloves(On Duty):
https://marketplace.secondlife.com/p/TonkTastic-FDT-Gloves-On-Duty/8794966

this feature will be activated next "draw" command when you attach gloves.

*if your can see multiple gloves hands, set neutral pose(top and center in Pose HUD) once.
DO NOT ASK Tonk Tomcat, IF YOU HAVE ANY PROBLEM ABOUT THIS

-----------------------------------------------------------------------
**Tips**

Quick Kneeling:
you wil kneeling when holding PageDown key or C key, and you will stand up when you releasing Key.
(tap on the C Key to rapid transition from optic to iron sight, if you attached Offset BUIS)

SAC Enhanced ACR-C Mags(LHand) v1.0???:
please attach(or "add") your left hand, just for fun.

Strobing Flash Light:
you can strobing flash light to target by "Flash" command.

Sprinting:
you can sprinting when you off-mouselook mode, keeps 5 secs and 10 secs to re-charging.

Transition?:
you can switch stance "realtime" by "swap" command, Handguard Grip or Magwell Grip.
(NOTICE: Magwell Grip mode ignores other animations, like SBU/Offset stance, fore grip and etc)

-----------------------------------------------------------------------
**Update History**

v1.15 - initial release

-----------------------------------------------------------------------
**Special Thanks**

- Tonk Tomcat(Tonktastic Industries)
- v4lent1ne21 Resident

and sll SSOC staff and SSOC 4th gunners, enjoy^^

See item in Second Life View Video »
  • •Detailed Mesh work. (see more images)
  • •Low lag scripting
  • •Designed for Collision meters
  • •Selectable Colors and Textures
  • •Variable Gun Actions
Average rating: full star full star full star full star full star
  • 5 star:
  • 4 star:
  • 3 star:
  • 2 star:
  • 1 star:
A Future-Modern Look
full star full star full star full star full star Posted February 06, 2023 by Tsekani

The ACR is a capable assault rifle with a futuristic look suited for your scifi or cyberpunk type endeavors. It sacrificed an underbarrel weapon attachment for improved accuracy over comparable assault rifles in it's class while maintaining the standard 30 round capacity.

Things that may interest / concern you:
-Comes with the Active Mag Pouch. Shows a magazine being drawn from the pouch when loading.
-High render cost compared to most SAC weapon. (The cost of having intricate detail and a number of visual options.)
-Can be scaled up or down to fit most sizes. Animations in two sizes with an option for wearing body armor (or dad bod). Doesn't always play nice with skeletal distorted bodies (such as the Kemono) or max-height avatars.
-Modifications can be adjusted to fit size. (Stock length, Optic position, Fore Grip position)
-FX, RP and Raycast Bullets effective against most collision based targets, including classic Grim Combat System (GCS) zombies. (Rez rights required, works on collision GCS monsters only.)

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L$ 1,800

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SAC(SSOC Armament Co.)
SAC(SSOC Armament Co.)
Sold by: Eripom Moonwall

Unpacking Required

This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.

Works with Classic and Mesh Avatars
More info
Permissions:
  • Copy
  • Modify
  • Transfer
  • User Licensed
Automatic redelivery
Mesh: 100% Mesh
Land Impact: 68