G General

30 prim "Stone Isle" (mod, copy) Versión 1.9

30 prim "Stone Isle" (mod, copy)
Detalles
Funciones
Contenidos
Reseñas

- precision built and textured;
- LOD friendly, no distortion at distance;
- ANY regular texture compatible, no special textures used;
- SL eco-friendly, only one script for animation water, can be removed;
- underground, ground, water, sky compatible, hidden area inside.

Thank you for yours carefully reading notecard and yours personal license of using.
This is FINAL PRODUCT, it is textured, scripted and animated, if you were seeking sculpt maps, look in building section of my store.

Package includes:
- 1 (mod/copy/NO transfer) item, size is 31.1x31.1x45;
- read me;

Notes:

This is 2 parts 30 prims overall stone isle. Is good in water and ground, in skybox, underground. There are no many scripts inside. Only one that can be safe removed when SL texture animation will be fixed (texture animation bug is randomly changes sets by creator to something messed). Inside water linked prim right this script that every 60 seconds forces texture animation to be working as I made it. Not laggy script at all.
You will hear (if SL again not playing with sound bug) very light wind and water sounds. Not scripted, uses prim memory.
It has no scripts for sitting, but I set by default more then 10 points for very simple sit, no scripts uses, uses prim memory.
As addition there are hidden area inside , There are no entrance there. just use simple teleport inside or if your viewer support double click to teleport, use it.

Use Instructions:
Rez object named "30 prim stone island" to ground. Be sure you have enough space for it... 15.5 meters right and left from the point you going to drop it. and at least 45 meters height.
That is all. You can adjust position as any other prim in SL after rezzing, just notice that tree with stone pile is separate object you will need to move it after too. Two separate parts made to not use laggy sculpt phantom child script. as tree must stays phantom, while main part must stays solid. Using two separate parts avoids using scripts.

Attention:
I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.

Sculpts and scripts made and written by me.
Sounds and textures are property of their creators.

Wish nice Second Life.
yours NEKKA (Silk Aeon)

  • - precision built and textured;
  • - LOD friendly, no distortion at distance;
  • - ANY regular texture compatible, no special textures used;
  • - SL eco-friendly, only one script for animation water, can be removed;
  • - underground, ground, water, sky compatible, hidden area inside.