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-BOX- Dead Space Marker -BOX- (1 Land Impact scale)

-BOX-  Dead Space Marker -BOX- (1 Land Impact scale)
-BOX-  Dead Space Marker -BOX- (1 Land Impact scale)
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Dead Space Marker:

Garden Lamp that comes with its own infinite power source. It is absolutely harmless and totally unrelated to any recent space zombie outbreaks. Join us to enjoy this multi-face mesh with < 278 land impact @ 2600 triangles.

All full permission EXCEPT the mesh SHAPE IS NO TRANSFER !

---contents:---

1 mesh shape is copy, modify, NO TRANSFER
(based on https://www.youtube.com/watch?v=NeKXk_ljSsE but improved to convert better with smoother surfaces)

all textures are full-permission and seamless 256x256. being seamless,glow,shiny and dark,that resolution is good enough.
- 2 base textures, white glyphs on very dark background
- 1 "shiny" texture; white glyphs with transparent/black background. a high-constrast- overlay for one of the above base-textures)
- 1 "bumpmap" texture of the above "shiny" texture.

sounds and scripts are full permission:
- 2 sound files (one is just louder than the other) are 6 second seamless loop.
- 1 script to minimize the physics model to make linked prims count as 0.5 Land impact per prim (which is a bit wasted on meshes and more usefull on non-meshes)
- 1 script to loop sound (disabled by default, except for the "box" that contains all this)

I made many images, at least trying to show all the different lighting settings, faces and texture mapping.

---land impact number crunshing---

2600 triangles. nice smooth faces with hard borders (duplicate verteces for better borders)

24 x 26 x 64 meter == 278 land impact. largest! (meshes can not get larger than 64 meters)
4 x 4.5 x 11 meter == 100 land impact.
.47x 0.5 ? 1.2 meter == 1 land impact.
(all 3 scales without second glowing layer, which up to doubles land impact.)

all close-up-images are made with "fullbright" textured "markers" that are not light sources themselves.
making a marker emit red light makes sense as long as it is not worn as a facelight.

--advanced lighting support--
comes with bumpmap and shiny map (shiny mal can also be added as transparent glow layer).
his advanced lighting model looks different depending on mesh-size and learby light and most cliens still have it disabled anyways.

All images show different settings. especially "shiny intensity and falloff" should be tweaked to fit to its environment.

--fulbright or not--
"fullbright" looks a bit better on lower and very low graphic settings.
"non fullbright" and/or "without glowing layer" makes its look more dependant on nearby light sources.
"markers" look better with at least one red light source nearby. Bumpmaps always look best with different light colors.
"fullbright" still benefits from nearby light due to "shinyness"

--shinyness is tricky here--
shinyness should have a bright-red color. making it brighter makes it reflect more other colors than red.
shinyness.glossyness should be between 10 and 40 depending on intensity and distance of nearby light sources.
shinyness.environnment should be between 50 and 255 depending on average brightness of the nearby envoronment.

--glowing shell or not--
"glowing shell" simply has the same mesh shape scaled up with a a transparent glow texture on it.
this is the same texture that is used for "shiny" and adding that as a "transparent glowing shell"
"glowing shell" makes it look more metallic. with nearby light sources it looks like its charging up or shielding.
This makes it look better without "advanced lighting model" but it doubles polygon-count.

  • this one is qute pleasing. we are proud little moon
  • borsies
  • 1 mesh 4 textures 2 sounds
  • fluffle puff not included
  • Pflffpfpftth!
Clasificación media: full star full star full star empty star empty star
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it's okay
full star full star full star empty star empty star Publicado December 02, 2014 por Hitoru05

I got this with the idea that the land impact was only supposed to be 1 but the absolute lowest you can get it down to is 3 and that's with the glow prim unlinked and deleted. Really disappointed because the intention was to use it in my space station but I was counting on it being only one prim instead of 3. Other than that the mesh looks great and the textures are excellent and right on point.

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