This system helps you easily calculate and set a sit target for any prim.
Written by Lex Neva:
Instructions:
1. Place the "sit target setter" script into a prim that will get the sit target.
2. Rez the Sit Target Helper.
3. Sit on the Sit Target Helper.
4. Move the Sit Target Helper so that you are positioned exactly where you want the sit target to be.
5. Click the prim you put the "sit target setter" script in.
6. Now the sit target is set. You can use the code the script outputs in a poseball script. Once the sit target is set, you can remove the "sit target setter" script.
NOTE: To use a sit animation, place one copy in the helper and one copy in the base object. If the animation is no-copy, place the animation in the helper first while you position yourself, and then move it over to the base after you click it. Only the first animation in the inventory will be used.
MORE HELP: This is a completely free, open-source system. As such, I am not available to support it. Please feel free to ask for help on the forums.
- saves headaches about setting sit targets of prims, separate or in a linkset
- a great tool by Lex Neva
this is the best
This is so good and im very happy with getting my seat to work, thank you so much!
Works great - once scripts are turned on....
Being new I couldn't figure out what I was doing wrong. Lucky for me a builder was nearby and helped me figure out why it wasn't working. The script in the object you rez is set to run but the other two you need to drop in the object you made are not and must be set to running to use this. The one you drop in at the end is no modify so he had me do something in the build menu to turn that one on. Please fix this not everyone is lucky enough to have a builder of 8 years willing to help.
thanks for nothing
this system doesn´t work, because after setting the sitting avatar is standing a 1 1/2 meters above the animated prim
Fantastic!
I have zero experience with anims, and I made it work easily. I only did the basic sit, but really that was all I needed, and it was a breeze. Easy to follow instructions and very efficient. Loved it.
superb
Thanks, great update with the multi-sit on shift-arrow ! Also handy that the animation now goes into the poseball rather then the chair because the chair can have many animation in it. With the old version I always had to rezz a stand-in object to play chair, to work with a dance system. Data goes into object-description so it's locked out of script reset trouble, and takes away the copy/paste job. The next improvement will be that it makes me a cappuccino while working ? (Sad that some people who make themselves mistakes, blame the creator; but it should be 5 star all around. 6 stars because the creator stays cool even then. Examplary in every way, plus free.)
Allows Non-Default Sit Poses To Function Consistently
I'd been having trouble with another sit target system: while it worked, perfectly, with the default sit pose, I would get inconsistent results when I tried to use it with animations in the object's inventory. Sometimes the animation would play, while other times it would use the default sit pose, instead, and still other times, no animation would play, at all. I'd gotten quite frustrated and searched the Marketplace, again, to see if there was another sit target system that provided a solution to this odd problem. The Easy Sit Target System II is what I had found, and at this point in time, it seems to be answering my needs, exactly.
Another user points out that the easy pose script that this product includes is set to "no modify". While this is true, the product also comes with a full permissions version of the script in the folder titled "Source + Documentation." The reason that the packaging emphasizes the use of the "no modify" version of the easy pose script is to prevent accidental changes to said script. As the author of the manual states, there's a feature in mono script called "code sharing." While I won't pretend to really understand how that feature functions, the point I did get was that this feature only works if the exact same script from the inventory is used on the various objects in the same sim. If the script is changed in any way, that feature won't go into effect. The user us free to use the full permissions version of the script, but the author encourages the user to be consistent in the use of that script, again, to take advantage of the code sharing feature of mono. Hence, this product is still exactly what I need, and I would recommend it to others.