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Footprint Particle Emitter Script – Simple & Low Lag

Footprint Particle Emitter Script – Simple & Low Lag
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Footprint Particle Emitter Script – Simple & Low Lag

Item Description:

This is an easy-to-use LSL script (Linden Scripting Language) for Second Life that generates particles in the shape of footprints—or any texture you choose. The script emits one particle per second, simulating footprints or fading visual trails, perfect for avatars, pathways, magical effects, or ambient decoration.

* Features:

Smooth and continuous particle effect (one per second)

Fully customizable with your own texture (just replace the UUID in the huella variable)

Simple integration into any prim or object

Particles fade naturally from fully visible to transparent

Static, non-moving particles – ideal for trail or footprint effects

Optimized size: 0.3 x 0.3 (easily editable)

Uses no advanced particle flags – very low lag and resource-friendly

*customization:

Replace the huella UUID with your own texture for a unique look.

Easily tweak particle size, color, rate, and lifespan.

*Common Uses:

Footprints that appear as avatars walk

Magical trails or sparkles

Invisible path markers

Environmental decoration (sand, snow, forest trails)

Basic Setup Instructions:

Drop the script into any prim.

Make sure the prim is visible and correctly positioned.

Replace the UUID value in the huella variable with your desired texture (or leave blank for default).

Done! The effect runs automatically.