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A BRIEF OVERVIEW
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It's a cooperative card game. The basic concept is that you *do not* get to see your own hand, and you must work together with your partner to lay your cards out on the table by colour, and sequentially, 1 through 5.
On your turn, you perform one of three actions, and you may not skip your turn:
• Play a card
• Discard a card
• Share a clue
The clues are the meat and bones of the gameplay, and are the only means by which you will gather information about your own hand. You may provide your partner with *either* a value/number *or* a colour, and it applies to each applicable slot in their hand.
eg: "You have a *PURPLE* card in Slot 2 and in Slot 5."
OR "You have a *VALUE 2* card in Slot 3 and in Slot 4."
Clues are refilled as you discard cards. Careful what you discard though, quantities are limited.
(3*1, 2*2, 2*3, 2*4, 1*5) of each color.
Turns continue until you empty the deck, but three wrong plays in the centre area and it's game over.
Due to the nature of the game, it's on you not to cheat obviously.
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The product itself differs slightly from the promotional images
• The HUD does not show up for others to see
• There are no poses or physical props for your avatar to hold onto (possible future update I guess?)
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The full rules and strategies are detailed in the provided notecard.
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Hanabiiiiiiii~!
I've been obsessed with this (admittedly, rather niche) card game for a little while and I decided to bring it to Second Life. And unlike most of my past experiments, the vast majority of this game has proper scripting behind it. It handles turns, moves cards for you, keeps track of the score and who's allowed to touch what, all that jazz. It's even linked in one object, and you play it with HUDs, so fancy!
It's been an amazing learning experience putting it all together, I've poured my soul into this thing the past few weeks and I'm unreasonably proud of it - and if you decide to try it out, I hope you enjoy it as much as I do.
Kindly notify me of any bugs/grievances/suggestions. I've tested it extensively but mistakes happen.
♥
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And if the game interests you, but you aren't quite sure about it, hit me up in world.
I'll rez you a copy somewhere to try it out.
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- cards
- two players
- more cards
- firework effects???
- beep boop noises