Tobrins Sculpted Machine Parts 2
Tobrins Sculpted Machine Parts #2
8 Machine Part Sculpt Maps
Various Round Cylinder, & Torus Cages
Originally I built the Torus Cage as part of a tesla coil topper, but then the other shapes kind of came out, and i have used them as vents, and safety cages on various machines and tech weapons,. iv also found that if stretched they make interesting jet engine exhaust details. but i imagine them being able to be used in furniture, bird cages, and even jewelry as metal bead cages for massive detail on a low prim budget.
Due to SL issues with sitting inside phantom sculpts and linking phantom prims, I do not advise these as "people" cages. entry to mid level builders will find them difficult to use for this,. While there are a few tricks that advanced builders can use I just wanted to warn, these are meant more to add lots of detail where normally it would cost a lot of prims to do cages like these on builds. Advanced builders will be able to push them farther using scripting techniques.
Examples provided
Achron Timeless Review Notes: I have tested these sculpts in 2.0 with RenderVolume set to both default 1 and the new suggested 6 as well iv played with the various graphic default settings looking for this issue. In all cases the sculpts hold there shape as far out as you can continue to see them 60 meters or more,. I am not sure what issue is complicating things for Timeless (still looking into it) but I am willing to guarantee these have excellent LOD factors on current viewer specs.
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Sculpted prims/maps not to be re sold or distributed as is, or in collections, use these sculpt maps in your own unique prim creations to then sell or distribute with limited permissions in second life only.
Ver el artículo en Second Life- 8 Machine Part Sculpt Maps
- Various Round Cylinder, & Torus Cages
- Example Builds Inc.
Gorgeous
These shapes are wonderful, they scale beautifully. They DO require you to have a higher than default LOD to look their best though (this is to be expected with a sculpty of this sort, IMHO).
Well, these sculpts look great up close, but walk just a little bit away from them and they deform on default settings. Since I can't harass everyone that comes into my build to change their debug settings, I only build using defaults. These just don't perform that well. Such a shame too, because up close they're PERFECT for what I'm trying to make.
update: I was using 2.0 at the time, after switching back to an older viewer they look great... dunno what's going on here. I've tried the older official viewer and a couple versions of emerald and it's holding solid now. Just one more reason to hate 2.0 I guess. Bumped up to 4 stars because they do work well, but I just can't get them to work with 2.0
L$ 250
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