Yellow Brick Road to Nowhere - Oz themed interactve off-sim by Weather! or not?
It is is a 16m x 50m piece of interactive offworld scenery with several different poses attached. It was designed to sit mostly beyond the edge of a sim. Of course, it can really can be used many different ways, including entirely within parcel boundaries.
The poses provide a way of inhabiting this object even when it protrudes over the edge of a sim boundary. You can have up to 9 avatars posed on the Road at the same time! The poses match moments in the story - you can skip down the road with your friends, sleep in the poppies, get crushed like the Witch under a house, hang up and scare crows, cower in the bushes, and be rusted solid like the Tin Man!
There are large transparent domes over each of the different posing stations to make them easy to click from a long way away. The floating text above gives you a hint at the interactivity in each location and encourages your visitors to try all the different poses!
Enjoy!
Further Monday & Fang Roffo
Blog: http://weathernot.blogspot.com/
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Works as Advertised, Nice Features
This item isn't at all the horror implied by the previous viewer. Each animation station does exactly what it claims to do. You can't expect an animation that puts you into the lion's "cower" position to make your *face* look scared -- that would require some other mesh head or something. The skip is not an animation but a *pose*. It puts you into exactly the pose position you would be for skipping, along with friends, to enable photos. It doesn't enable you to move - but it doesn't claim to. The reason the previous reviewer thought it made you "stagger" is that you do sink into the ground. Even unchecking "phantom" makes you sink somewhat and then perhaps "stagger". This is fixable by putting a walking prim under it. It's on edit, so you can work with it. I personally want to change the poppies which look more like sunflowers although you do lay down convincingly in them. My only disappointment was that at the Emerald City at the end, nothing happens. It's tiny, and there's no door knocker or sparkles. It merely takes you back to the start if you click on it. But I will just use other kits to edit that part. It's only 66 prims and 50 m and fits nicely on a sim. It's a good base to make a Wizard of Oz installation, I think.