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[Z-DAY] RPG-7 Rocket Launcher Versión 1.5

[Z-DAY] RPG-7 Rocket Launcher
Detalles
Funciones
Contenidos
Reseñas

Z-DAY PRODUCTIONS

RPG-7 Rocket-Propelled Grenade Launcher

CREDITS:

Modeling & Texturing by Jinx Niseru
Scripting by Dreizehn Kozlov

OVERVIEW:

Is that a tank? Oh dear, it IS a tank. Well, it's a good thing you're packing heat. And by heat, I mean 'HEAT,' as in High Explosive Anti-Tank rocket. That's because you've got yourself the Z-DAY RPG-7 Rocket-Propelled Grenade Launcher. And that's not even the start of it. You've got rockets, you've got napalm... you've got rockets that fire MORE rockets. You've got enough explosives to make the Guns of Navarone go home crying to its momma.

BACK STORY:

"Back before we realized how precious and scarce our explosive munitions would be, we'd just level the battlefield. Knight was pretty notorious for bringing down buildings. He had a technique down and everything. We'd be getting lit up from some bastard on the second floor, and Knight would study the building real careful... then hit one of the corners with a HEAT rocket, and then that whole place would just implode. It's a shame we don't have any more RPG-7's. Or Knight."

CONTROLS

Weapon uses standard mouselook controls with arrow keys. The launcher is a single-shot rocket. After firing, click again to reload, or use the reload gesture. You'll also need to reload in order to swap ammo types. Many of the rocket types require the user to manually detonate a secondary function. To operate these manually-controlled munitions, hold onto the trigger (the mouse button) while firing- letting go of the button will detonate the secondary charge/ activate the secondary function.

GESTURES

The RPG-7 is a primary weapon. Using the included gestures, it's mapped to the 1 key. If used with a secondary weapon (such as the P87 SSP), pressing 1 will automatically safe the secondary weapon and deploy the primary weapon. CTL S to safe (using included gestures.) Gestures may be modified to use this weapon-swapping functionality with any secondary weapon.

AMMUNITION

40mm HEAT - High-explosive anti-tank. Standard explosive munition, effective against vehicles and personnel. Detonates on impact, 5-meter kill radius. Direct hits against vehicles will deal massive anti-armor damage. Also effective against zombies, but typically only fatal for the first zombie hit. Velocity: 50.

40mm CN-20 - CN-20 nerve gas. Detonates on impact, covers an area about 30 meters in diameter. Exposure kills avatars in about 2 seconds, but does not effect vehicles or zombies. Toxic clouds dissipate after 30 seconds. Velocity: 50.

40mm MDCR - Manually-detonated cluster rocket. Remote-triggered secondary charge splits this into three separate HEAT rockets. Detonation occurs when the user lets go of the trigger. The 'child' rockets will detonate upon impact. Note that failing to detonate before the initial rocket impacts a target will cause a dud. Velocity: 50.

40mm Thermobaric - Manually-detonated incendiary rocket. Remote-triggered secondary charge spreads napalm in a wide arc. Napalm is fatal on contact with any avatars, but will not affect vehicles. Detonation occurs when the user lets go of the trigger. Note that failing to detonate before the initial rocket impacts a target will cause a dud. Velocity: 50.

40mm Beehive - Manually-detonated carpet bomb. Remote-triggered secondary charge ejects explosive darts across a wide arc. Explosive darts will detonate after a few seconds with a 5m kill radius each, instantly killing avatars, but not affecting vehicles. Detonation occurs when the user lets go of the trigger. Note that failing to detonate before the initial rocket impacts a target will cause a dud. Velocity: 50.

SKINS

-Wood (standard)
-Woodland Camo
-Desert Camo
-Snow Camo
-ACU Camo
-Flower Petal
-Black
-White
-Red
-Orange
-Yellow
-Green
-Cyan
-Blue
-Purple
-Pink

TECH SPECS

Single-shot rocket
4 Second reload time
4 Primary scripts, 144kb total script memory
Prim count: 14
Initial rocket velocity: 50

  • 100% Contruction
  • 16 Customisable Skins
  • FREE AUTOMATIC UPDATING!
  • Multiple ammo types
  • Anti-tank and anti-avatar damage
Clasificación media: estrella llena estrella llena estrella llena estrella llena estrella llena
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I am hard to please, but...
estrella llena estrella llena estrella llena estrella llena estrella llena Publicado March 10, 2013 por Krug Lancaster

I am hard to please but, after so many RPGs and Bazookas, this one wins. Awesome animations, ease of use, decent customizeability, good ammo types, good look, and good size (all others are HUGE and no mod, but this one is just right)

BUY THIS! Your life is meaningless without it.

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Excellent for Taking Your Enemies and Splitting Them Into Many Pieces
estrella llena estrella llena estrella llena estrella llena estrella llena Publicado February 26, 2013 por Jackie Baxter

This rocket launcher comes in handy for blowing up enemies, gardens, walls, vehicles, small Middle-Eastern nations and much more! 5/5, a great deal for the price with great sounds, animations and texturing.

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the classical and famous Rpg
estrella llena estrella llena estrella llena estrella llena estrella llena Publicado February 03, 2013 por jeff Maesar

again and excellent and user friendly weapon by z-day

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