Ever get messages that you are too script heavy but can’t figure out exactly why?
This Doodad is different than all the other script scales out there in that it will cycle through each thing you are wearing and tell you how much script memory each attachment is using (in bytes).
It’s a bit simple but it does it’s one job well. I created it for another personal project, but was hoping someone else would find it useful
Two caveats here:
- First, this is using the llGetObjectDetails function, reporting the maximum memory that a script can use, but not the current memory it is actually using. However, that is how scanners checking script memory will see you.
- Second, because this is is checking your rezzed attachments, your HUDs will not be measurable (as other people can’t see your HUDS).
Permissions are Copy/Mod the object, copy only on the script
- Detects Script Memory of Attachemnts
- Nice cubic shape
This works
And I should know... I tried it :)
