GD04-RX93-v2 Hi-Nu Gundam (Boxed)
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GD04-RX93-v2 Hi-Nu Gundam 1:10 Standard Edition Avatar Set desc. & User Guide
Standar Edition: This av is about 7.2 ft (2.1 meter) height
. For full resolution images, view gallery:
http://darkravensilversmith.deviantart.com/gallery/29963938
. Requires Viewer that supports alpha mask (SL2.0+, Pheonix, Cool, SnowGlobe, etc.)
. Avatar is -MOD+COPY-TRANS
WEAPONS ARE +MOD+COPY-TRANS (Customizable)
. Rendering Cost:
No weapons, Lite Backpack Set: 3966 (medium)
Shield & Saber set: 5262 (medium)
Model includs: (parts / attach point)
. Head (skull)
. Armor (chest)
. Backpack Booster (Spline)
. Upper Arm Armor (L / R upper arm)
. Forearm Armor (L / R Fore arm)
. Hands (L/R hands)
. Backpack (pelvis)
. Left/Right Wing (L / R Peck)
. Upper Leg Armor (L/R Upper Leg)
. Lower Leg Armor (L/R Lower Leg)
. Foot Armor (L / R Foot)
. Alpha Mask, body Shape, clothes and Hair
. Weapons (Shield / Saber / Rifle)
HUD system
. Weapon HUD (V3.5)
. Booster HUD (V3)
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Warranty:
. The creator of this product is not responsible for any technical error cause by lag or other unauthorized use. Althought the gun / booster scripts are tested for several times, but there can still be some small error we haven’t noticed. For any major bug, please contact the creator for debugging.
. The creator of this product is responsible for errors caused by insufficient permission setting. If you found any item in this product have any problems of rezzing due to insufficient permission setting, please contact the creator for item updates.
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Alternative Parts:
Please choose either one set of the following parts:
Weapons: (Choose one set)
. Shield (optional) and / or
. Gunner set: Machine Gun or
. Melee set: Beam Saber + Saber Sheath(optional) or
Beam Saber (accessory) (optional)
Wings:
. Full set: L/R Wings + Backpack (Full) or
. Lite set: (no wings) + Backpack (Lite)
(note that you need the RIGHT wing to use funnels. By choosing Lite set means you are not using funnels for battle...)
. Funnel_Setellite (accessory) (optional / no fire function but auto look at the nearest avatar/active object)
---Funnel System User Guide ---
. Switch ON by clicking the "SP" Button in Weapon HUD.
or by saying "/ls special on" (no comma)
. 6 Funnels will be ejected from the wings. (you MUST be at least wearing Right wings to eject funnels)
. Funnels will be floating in front your camera, for 60 seconds.
You can use Free Mouse Look (FML) to control and move the funnels around.
FML operations:
Ctrl (hold) + Shift (hold) + Left mouse button (Hold and Drag)
. The Funnels will always follows your camera, and they will automatically turn to it's nearest avatar / activate object to self-correct it's firing directioon.
However, funnels may fail detecting:
. Avatars that's not moving+not having active scripts in his/her equipment
. Non-activate Object, i.e. not moving, not physical and /or has no activation scripts in it's inventory
. When Funnels attack move is running, click Left mouse button to commands them for firing.
Damage: 1 * 6
It's highly recommands to use FML to seige your enemy before firing.
. Switch between Attack Move and Defense Move:
When Funnels are activated, Press C / PageDown Key once to switch mode.
Defense Mode : 4 Funnels will form up an I-Field Barrier around you, to immuse all attack from outside. (may fail in some infiltration attack)
(you are not caged!) Press C / PageDown Key again, to cancel Defense Move and recall 6 funnels for attacking.
. Recharge: Funnels will be recycles after 60 seconds of use, and they need 15 seconds for energy recharge. When the "SP" Button in Weapon HUD turn back to semi-transparent, it means funnels' reharge ended and they are ready to use.
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UPDATE MAY 22 /2011
. Funnel system's "Synchronize Mode" now Avaliable. (Hi-nu R wing, V3)
when Funnels are activated:
-> in non-mouse-look: "Semi-melee Mode". Funnels follow camera view, press L-mouse button to fire.
Attack frequency : can fire each 1 second
-> in mouse-look: "Synchronize Mode". Funnels L-mouse button to lock on a target. Funnels will move near the target and auto aiming, then fire at target.
Attack frequency : can fire each 1.5 second
decent av on it's own not bad at all
got a demo of the ao used for the av, not to bad. the animations are...enough thankfully i can edit it all i like no prollem there at all ^.^ now the av it's self is spot on awesomeness. the machine gun isnt something i like, but i can always use one that i have an make it look just as nice i'm sure. i did mark it down once mostly because i am the type to really hate to buy a nice av that is expensive to me, and have no ao or sounds on it especially if it's mech related. but as you read above i got the ao, not too bad i can adjust the things i dont like obviously. the sounds are damn decent. they make me feel like a gundam is what i am, metaphorically of course. the funnels are...odd things they seem to be rather powerful..decent enough, they do take a bit of time to rez but that's ok i suppose . albeit they are a pain in the ass to use at times. the hud for all the finer things is..not too bad, but i think there is room for improvement. the sword is pretty kick ass. the av its self is again really really well done. bt again the weapons an their systems seem..rather dated, no offence creator. the battle system seems rather inclusive an some what nifty really, but not as polished as i would like. but i dont get many chances to use it so i guess that would make sense as to why. now if the av alone was just sold with the ao, i found out mine was just miss-packaged on accident happens. for a lower price maybe i would give this a full five stars. but as it sits now an even though i'm no pro. if it were polished a bit more to be far smoother this could be easily more stars than they provide across the board. well done so far so on an so forth. keep up the good work an polishing creator.
L$ 1 999
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