G Général

PFC~Slayer Version 3.0

PFC~Slayer
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Hello, thank you for your interest in this weapon,

WARNING! MESH VIEWER REQUIRED!

It contains 2 versions depending on which combat meter you are using, Gm or Dcs2...

GM Stats:
· 40% and 35% modes:
0.65 seconds delay / 2.8 meters reach
0.55 seconds delay / 2.5 meters reach
· 35% axe mode:
1.2 seconds delay / 3.3 meters reach
1.4 seconds delay / 3.5 meters reach
· 45% axe mode:
1.6 seconds delay / 3.3 meters reach

GM Weapon Features:
· auto mode
· soft trigger
· safe draw
· autosheath
· hit reports
· auto draw/sheath shield
· customizable command channel and sounds

DCS Weapon Features:
· Optional impulse
· Optional AO animations (stand, guard, block, run)
· Autodraw/sheath shield

Thats all, i hope you like it,
Pucca Firecaster

Note moyenne : étoile pleine étoile pleine étoile pleine demi-étoile étoile vide
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Handle length too short, entire weapons ends up ridocolous
étoile pleine étoile vide étoile vide étoile vide étoile vide Publié le 27/11/2021 de Durst

I like the look and style of this weapon, very brutal look, and I know it says "Really big melee weapon".

-BUT the handle cannot be lengthened separate from the rest of the weapon and it's too short for even a taller Jake body male to hold properly in the stance it comes with. To make it bigger you have to make the Entire thing bigger which means by the time the handle is long enough it's now also too thick and the blade is the size of your body making it look retarded when it vanishes into that totally normal-sized sheath.

It should be titled "Ludicrously big melee weapon". I cannot use it without making it retardedly huge thereby making it unusable.

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Love this design
étoile pleine étoile pleine étoile pleine étoile pleine étoile pleine Publié le 5/7/2019 de Xeno Quandry

Recommended

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Almost a 5, except for modding issues.
étoile pleine étoile pleine étoile pleine étoile pleine étoile vide Publié le 14/5/2016 de Darena Bryant

Hello. First, I really want to say I like this weapon, and all of the weapons here in the store. I only have on issue with them... the 'sheathed' option.

If you look at this sword, the way it is when sheathed would prevent you from actually drawing it if a fight started. You'd need to pull it from your shoulder, unstrap it and THEN swing it. Not something someone trying to kill you would be likely to allow.

The other issue I have is the shoulder strap itself. With any weapon, there are a lot of different ways to sling it; at the hip, across the shoulders, hanging low under your rump even. But with all the weapons I've seen there's only one strap option... over the shoulder. And the shoulder strap itself can't be removed or made invisible so you can hang the weapon some other way I think it would be nice if you either made the strap a separate part that could be removed/hidden, or offered other strap options so people could decide on a different location to wear their weapon. I personally positioned this weapon crosswise above my character's rear, and if I could resize the strap it would look perfect. As it is... it just looks good. ^^

Thanks for your hard work though! I hope to see more great weapons in the future.

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