Visor Version 1.0
A random sci-fi style mesh visor I popped out. It uses all 8 texture faces, I tried to aim for easy to edit texture alignments, in case you are fussy aobut where the edges are on the main visor I included some of the UV maps.
There's three pre-textured versions included. The roving eye version sets the view port to have a red splotch that roves back and forth, I left perms and instructions on the simple animation script inside so even the less LSL skilled can tweak it. The projector version has a prim strapped to it which acts like a projection light source, casting a rectangular beam of light straight forward in any direction you face. And in case you don't want that, there's a non-projection version too.
- Full mesh visor
- Eight texture faces aligned for ease of editing
- Roving eye version with an animated Red splotch texutre
- Solid version with a projector version that casts light forward in a beam
L$ 100
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