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MBC - Auto Animate On Collision バージョン 1.0

MBC - Auto Animate On Collision
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This script will let you auto trigger an animation on collision without the need to accept animation permissions.

Instructions included.

You must have a Land Experience setup to use this script!

評価平均: 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 半分の星
  • 5 スター:
  • 4 スター:
  • 3 スター:
  • 2 スター:
  • 1 スター:
Great
塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 掲載済み 2024/02/11 : Sharelle Aurelia

It works, but it didn't come in handy in what I was trying to use it for. I was trying to add it to a landing point mat with animation but it changes the prim to phantom and breaks. Still, five stars!

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Work perfectly!
塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 掲載済み 2021/06/24 : Fran Ghoststar

This script is a perfect to understand how work EXPERIENCE.

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Works Good
塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 空の星 掲載済み 2020/12/21 : Jolene Merlin

It works great when you want someone to walk over, or stand on, a specific invisible prim and have them automatically animated in a certain way.

But the animation does not STOP, after they have left that prim.

There needs to be an additional script for "Auto Stop Animations on Collision" as well. Even if it has to be placed into a second prim that is placed after, or around, the one that is animating them... So what if they have to restart their AO, just as long as there is a way to "auto stop" the animation that was previously "auto started".

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