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Map Destination + Landmark + Notecard Giver LSL Script – Smart Navigation Tool for Second Life (Copy/Mod)

 Map Destination + Landmark + Notecard Giver LSL Script – Smart Navigation Tool for Second Life (Copy/Mod)
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This Map Destination + Landmark + Notecard Giver LSL Script is a smart all-in-one navigation and information system for Second Life. It doesn’t just hand out a landmark — it also opens the map for the user, guiding them to your exact location in-world, while automatically sending them the landmark and a notecard if you include one. Perfect for teleport hubs, stores, events, galleries, or any location where you want visitors to find their way easily and get essential info in one touch.

Let’s break down what this script actually does.

When you drop this script into a prim and add a Landmark (and optionally a Notecard), the script automatically detects the landmark, reads its data, and prepares a map destination based on it. When someone touches your object, they instantly get a map prompt showing the exact coordinates of your spot — not just the sim, but the precise location. At the same time, it delivers the landmark to their inventory, so they can teleport later if they want.

The process feels seamless to the user:

Touch → Map opens → Landmark given → Notification message sent.

It’s a small interaction that adds big value to user experience — especially in places where you want newcomers or event visitors to navigate smoothly.

Here’s how it works behind the scenes.
When the script starts, it checks for a landmark in its inventory. If found, it uses llRequestInventoryData() to read that landmark’s stored location. Then it stores that position and the region name for future use. If no landmark is found, the script politely tells the owner to “Please drop a landmark on me.”

Once it’s set up, touching the prim does three things:

Calls llMapDestination() to open the map at the correct coordinates.

Uses llGiveInventory() to deliver the landmark (and optionally a notecard).

Sends a friendly whisper confirming the action.

If you update or replace the landmark inside the object, the script automatically refreshes to use the new one — no manual reset needed. That’s handled by the changed() event, which detects when the inventory has changed and automatically requests new data from the newly added landmark.

So let’s say you’re running an art gallery or club. You can set this script into your welcome kiosk, drop your latest landmark and a notecard with event info, and it will take care of the rest. Visitors touch the kiosk and instantly see where you are on the map — no need to search manually or teleport blindly. They also receive a copy of your landmark so they can return later, and you can include a notecard with details like schedules, DJs, exhibits, or contact info.

The script is lightweight, optimized, and efficient. It doesn’t run loops or timers that cause lag, and it only processes data when someone touches or when inventory changes.

It’s also Copy/Modify, meaning you can fully customize it. Add your own hover text, sound effects, or branded visual style. You could even modify it to give out multiple landmarks or a selection menu if you want to expand on it. For creators or store owners, that means complete freedom to integrate it into your own system or vendor setup.

Here’s what makes this script stand out:

It combines map redirection, landmark delivery, and information distribution in one simple script.

It works instantly with just a dropped landmark — no complicated configuration or notecards needed.

It handles inventory changes automatically, meaning if you update your landmark or notecard, it instantly adapts without needing to reset.

And yes, you can even use it for multi-location teleport boards. Just duplicate your prim, drop in a different landmark in each one, and rename them accordingly. Each prim will direct visitors to its own unique destination.

How to Use:

Rez a prim (a sign, board, or object).

Drop this script inside it.

Add a Landmark (required) and optionally a Notecard.

Wait a moment for the script to detect the landmark.

That’s it — touch the object and it’ll open the map, give the landmark, and confirm the delivery.

If you later replace your landmark (for example, your store moves to a new region), just delete the old one and drop in the new one. The script will automatically update itself to use the latest landmark data — no need to edit or reset.

This script is perfect for:

Shops and malls – Give out landmarks and teleport coordinates.

Clubs and events – Let guests click a board to open the map and get your LM and notecard.

Art galleries – Visitors can find your exhibit instantly and receive info about the artist.

Roleplay hubs or community sims – Direct people to key areas like headquarters, landing points, or classrooms.

Land rental offices – Each prim could represent a property, giving the LM and info for that specific parcel.

  • Instant Map Redirection – Automatically opens the world map
  • Landmark Delivery – Gives a copy of the included landmark to the toucher
  • Automatic Updates – Detects new or replaced landmarks and updates instantly.
  • Optional Notecard Support – Easily add extra info, rules, or descriptions.
  • Copy/Mod Permissions – Fully customizable for branding, design, or messaging.