G 全般

Map HUD バージョン 2.1.1

Map HUD
詳細
設備
コンテンツ
レビュー

NAV HUD:
Drop a USB compatible route notecard into the HUD and it will pass it automatically. when it will ask in local chat which one to load. Just enter the number before the notecard name and it will parse and load the waypoints. Click on the big arrow pointing right to go forward. Clicking on the small arrow pointing left is to go back in the waypoint list.
NAV HUD will check for RLV extension when attached. If it finds it, it will use it not to show World Map while setting waypoints.
MAP HUD:
The three versions are fully same in functionality. Only difference is the script counts inside them. The Fat version has the most script count but it handles the rapid sim crossings the best. the Middle version has middle in the script count. the Light version has the least script count. However, after several sim crossings it starts to haywire.
When you attach the hud, it will only show up as a RED LINE on your screen. Click on it to activate it. When activated, it will load map textures for the sims. If there is no sim then, that square will be in light gray. Small red dot shows your position on the sim. When you move it will show where you are moving.
Also, the HUD will show the below information:
- Ground Elevation:
- Water Elevation:
- Elevation (From the zero point)
- Elevation (From the ground)
- Water Depth
- Speed in m/s, km/h, kn/h
Because of lack of proper rounding in SL, sometimes those values may change up and down slightly. When I get a better rounding function going, I plan to release an update.
There are several clickable section on the MAP hud:
- Clicking on right top corner causes the map texture type to object or terrain. Object is default. Object map texture tend to be more useful.
- Clicking on left bottom corner causes the MAP HUD to request all map textures from scratch. Don't push it too much or SL limits will kick in.

  • map
  • navigation
  • hud
  • waypoint
  • usb