Saxon Long Hall - Farm - Wattle & Daub/ Wood

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Historical Houses – Saxon Long Hall

While the first of our long hall series to be produced, the Saxon Long Hall is the last of the true long halls historically. However, its linage to the original long halls is the strongest. In location, a direct line can be drawn, and step by step its development seen. The history of European long halls begins in the Neolithic Stone-Age, with the Indo-European Linear Pottery culture starting at about 7,000 B.C. (Please see in-world vendors for full history.)

The correct name for this type of house is Nieder-Sächsisches Zweiständer Einhallen Haus. (Translated: Low Saxon Two-Post Common-Hall House.)

Other names used are:
• Flett-Deelen-Haus
• Kübbungshaus
• Altsächsisches Bauernhaus
• Westfälisches Bauernhaus
• Niedersachsenhaus

Portrayed is the Westfälischer version, and dated to around 1400 A.D. It is a reconstruct for SL, nothing was left out, and could easily be built in RL as you see it here. Historical realism was one of our primary goals in designing this house for you.

This is a custom-made, fully mesh house. All parts of it were first designed in-world, than take off-world into a designer program and meshed. Part of this meshing process was to build an environment in which the house’s shadow-maps were burnt to create the best possible and most realistic shadow textures capable today technologically. In using this process, LOD was also fine-tuned to fit in-world conditions. High LOD usually means high Land Impact. We tuned the amount of polygons each area had to the conditions and distance it would be viewed in-world. Thus giving it the lowest possible Land Impact, while maintaining the highest needed LOD. If using ultra-high settings and LOD factor 4 on your viewer, nothing on this building will collapse within the distance of 1 Sim (256m).

Saxon Long Halls originated as farm houses, both barn and living quarters in the same building. Later as villages grew around them, they transitioned into trade or merchant houses. Those remaining today are usually libraries or museums. Thus we textured these houses to fit 3 core role-play areas. They are defined by the floor in the front room. Farm houses have a dirt/clay floor, trade has a cobblestone floor, and merchant has wood flooring.

We also used 4 texture variations for the walls. Thus there are 12 texture variations to pick from.
• Farm House (dirt floor)
o Stone walls
o Stone & wood walls
o Wattle & Daub walls
o Wattle & Daub with wood walls

• Trade House (cobblestone floor)
o Stone walls
o Stone & wood walls
o Wattle & Daub walls
o Wattle & Daub with wood walls

• Merchant House (wood floor)
o Stone walls
o Stone & wood walls
o Wattle & Daub walls
o Wattle & Daub with wood walls

Furthermore, each house has working shutters on all windows. Shutters are scripted to work per room, and controlled by a lever found on the inside of each door-post. Both shutters and doors are scripted with Kool Builder script, and can be upgraded.

Lastly, we built these farm houses with G&S in mind. Test types are in use as not only farms, but also smithy, carpenter, store, and tavern houses.

Land Impact is 35 LI

While properties are set to modify, this is a custom design in mesh & textures and there is not much on them that can be modified. Otherwise, properties are copy and no transfer.

Off-world mesh designer is Rei Nori

Textures and in-world design by Sahiela Lavendel & Leigh (reaze).

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L$675

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Sahiela Lavendel - Priory of Roses
販売元: Sahiela Lavendel

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