
- Profil
Working and experience 3Ds Max, Photoshop, Deep Paint, Z brush,
Modelling easy objects in 3Ds Max. Render and create objects to sculpt (normal) maps.
Building in Second Life editor (linden lab primitive mesh object)
Create high poly geometry in Z brush.
Texturing in Photoshop or Deep Paint.store group secondlife:///app/group/4e1dc103-b975-58e3-a3b7-eeac896febe8/about
- Richtlinien
reported Reviews saboteurs and inform all friendly creators!!!
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