• Attractive but low prim (*NO* attachments)
• Sails using stable "Tako Race WInd" (not erratic SL Wind)
• Customizable: COPY plus Physically MOD with tintable Sails & Hull, Merchant (plain) sail textures
• Easy Sailing HUD (or use standard LocalChat commands or gestures)
• 1 ship: Merchant (plain sails). Sail +Hull color changeable
HISTORICAL DESCRIPTION and CHARACTERISTICS:
Schooners are a class of sailing ship with 2 (or sometimes 3+) masts with large fore aft (parallel to keel) trapezoidal "gaff" main sails and forward triangular stay sails. Schooners are very fast and quick turning, with a low draft, which made them one of the most popular ships for pirates to capture and use as their pirate ship. They typically were outfitted with 8 - 12 cannon and required smaller crews than Battle class ships like Brigs and much smaller crews than major Galleon/Frigate/Ship Of The Line.
FAIR & CONSISTENT IMPLEMENTATION:
To ensure consistency in: Size; Shape+Structure; Cannons: Speed; Turning; Sailing/Winds; Damage Vulnerability, etc., all of the Restless Swords Tall Ships (RSTS) use identical scripts configured with ship specific performance parameters.
Because this ship uses the "Tako Race Wind", the sailing wind is not the wildly erratic SL Wind but is instead the slowly varying wind used by most SL Battle Ships.
PERMISSIONS and PRIMS/LAND IMPACT
* 45 Land Impact (76 prims and 08 physics)
* Customizable: The ship is full COPY and MODIFY so you can drop in different sail texture and/or set your own flag texture and your own stern Ship Name texture
*** Merchant+Civilian ships have plain sails.
*** Use the touch menu to change sail color and/or hull color to selectable values, or edit and set your own tint.
*** Scripts are (of course) no modify so you cannot increase its performance to have unfair battle abilities.
* careful low prim implementation requires *NO* complex sail attachments and you can leave your ship out on display
FEATURES:
* REALISTIC yet EASY sailing using standard Chat commands (raise, lower, moor, kedger/l) or optional sail HUD
* EASY control using LEFT/RIGHT keys to steer and UP/DOWN keys to adjust sails.
**** Irons (dead head wind zone) is 37 degrees
* extremely low lag so is highly responsive and smooth movement
* captain plus 1 - 2 optional gunners
*** captain may be owner, or optionally public (anyone)
* SUMMARY: slightly less cannon and health points than Brig, but slightly faster speed and turning.
* 2x4 side cannons touch to fire (or use optional cannon HUD) plus 2 bow mounted "chaser"cannons
* ship takes incremental SPD cannonball damage, speed slows as sails show damage
***Civilian ship has no default visible cannons but still takes damage
*** ships start at 21 Health Points but eventually smokes, then burns, then sinks (unless its Repair Depot" is used)
* innovative "cannon camera HUD" to rapidly look left/right/ahead/back
* careful design as a realistic implementation of the Real Life ships (except no below deck quarters)
* REALISTIC: no highly raised deck walks/cabins or high top heavy sides, it is RL sleek and authentic: http://static.panoramio.com/photos/large/4174739.jpg or http://www.treasurebook.net/images/enterprise.jpg or http://www.mydreamsailboat.com/wp-content/uploads/2011/10/Schooner-Zodiac.jpg
IN WORLD:
Come and see it inworld http://maps.secondlife.com/secondlife/Exotic%20Forest/231/202/1700
- Attractive but low prim (*NO* attachments)
- Sails using stable "Tako Race WInd" (not erratic SL Wind)
- COPY plus Physically MOD with tintable Sails+Hull, Merchant (plain) sail texture
- Easy Sailing HUD (or use standard LocalChat commands or gestures)
- 1 ship: Pirate (cutlass sails). Sail +Hull color changeable






