<A-T> Ark Royal Version 1.1
===============Astral Tek Ark Royal===============
=====Credits=====
3D Mesh Artist: Joe Sparrow
Texture Artist: Joe Sparrow
Scripting: Joe Sparrow & Ariesviper Barbecue
Sounds: Obany Wardark
Notecard: Tsume Xiao
Beta-Testers
Ariesviper
assassin4ever
StormSpirit Gearbox
Sumaryo Asamoah
sephiroth reiner
Siris Vulpecula
nicole369 zarco
fioliakiryane
slade fiertze
kagamikitsuneko
=====Contents=====
Landmark
Hud info
<A-T> Ark Royal
<A-T> Ark Royal Display
<A-T> Universal Warshp HUD
<A-T> Warship Gunsight
==========Thank you for Buying our Products!==========
We craft our vehicles to the highest quality and have been creating WWII vehicles with 100% original content for over 10 years strong!
All of the scripting within our products is made from the ground up with special attention paid to documented specifications to ensure historically accurate performance. All mesh and texture work is done by hand by members of our team, with no use of prefabricated or free content. Sounds are also custom made for each vehicle to give you a truly immersive experience.
If there are any questions or concerns about this product, please contact Astral-Tek Support.
==========Ark Royal Specifications==========
Full Name: Aircraft Carrier, HMS Ark Royal
Country of Origin: United Kingdom
Sensor: Naval
HP: 2500
Weapons
-4.5 in (110 mm) DP Guns - SMB/CMG
-Fairey Swordfish (Rockets) - CMB x4 ( 3x planes per squadron ) 12x Total Rockets (120 potential damage)
-Fairey Swordfish (Bombs) - SMB x2 ( 6x planes per squadron ) 12x Total Bombs (360 potential damage)
-Fairey Swordfish (Torps) - TRP x1 ( 6x planes per squadron ) 6x Total Torps (900 potential damage)
===Other Features===
-Particle effects for bow wave, wake and all weapons
-Guest mode
==========Controls==========
↑&↓ / W&S: Adjusts the Throttle Setting
←&→ / A&D: Controls the Rudder
Left Mouse Button: Fires Weaponry
-The guns automatically calculate trajectory based on your point of aim
-When aiming above the horizon, the guns change to a CMG flak mode.
=====Menu=====
Clicking the vessel will bring up a menu
Flag: Allows the input of a custom flag UUID.
Guest: Toggles Guest Mode. When activated, guest mode allows others to drive the vehicle
=====HUD=====
The Universal Warship HUD allows for control of additional functions. such as aircraft drones smoke screens and depth charges.
This depends on the ship as every ship class has different functions.
The HUD also displays the HP and throttle setting.
==========Aviation==========
This vessel carries full squadrons of combat capable aircraft and can attack beyond visual range
CV's play a force projection role for vice combat and are micro management heavy!
CV's should only be deployed with other ships to protect it
Aircraft drones are as follows
Rockets: High Accuracy - Low Damage
Bombs: Medium Accuracy - Medium Damage
Torps: Low Accuracy - High Damage
Recon: Provides information on locations of other vessels
After launching a squadron (with the exception of recon aircraft) the next squadron will be flight ready in 60 seconds
Aircraft will not launch if the ship is in a no-entry/script parcel.
==Targeting==
you can target avatars and objects by entering a UUID
additionally you can target avatars by entering part of their name (avatars only)
==Waypoints==
You can set up to 3 waypoints. aircraft will follow waypoints in order of 1,2,3 and then fly the reverse path. creative players may also follow them back to their carrier
-if no first waypoint is present they will consider the next waypoint in line as their first.
-you can clear all active waypoints by selecting Clear in the aviation menu
-its not advised to select the same waypoint more than once.
==Squadron==
straight forward. this lets you choose your squadron
==Each weapon type has its intended target==
torps hit hard and can be highly effective vs battleships and carriers but will have difficultly hitting vigilant destroyers and light cruiser
bombs are a general all rounder and can fly high enough to attack inland targets depending wither if its a dive bomber or level bomber
rockets are good for hitting fast targets destroyers and patrol boats
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=====Operational Notes====
-The vehicle activates VICE upon avatar entry.
-The Naval Sensor System will show all damage as coming from the owner, even in guest mode.
-Teams can be set with the standard vice command team (Valid teams are: none, 1, 2, 3, 4)
Interesting vessel
Takes a bit to get used to all of the controls on this coming from the more classic battleships etc.
Really great fun, absolutely love sending out my bomber squadrons, but still need some practice to master this one.
Also, interesting note... this is big enough to land some smaller planes on, an great fun as a challenge with friends, either stationary or moving.