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[:AT:] Airport Elevator Version 1.00

[:AT:] Airport Elevator
[:AT:] Airport Elevator
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This is a simple scripted science fiction themed elevator system. It supports 15 floors max
Elevator Footprint is 31x42.0 Meters

This elevator makes no compromises to be big!
Sadly the land impact is massive due to its humongous size.
However it can easily lift up aircraft, massive ammount of cargo, multiple semi trucks and buses!

Contents:

Help Notecard ---- You are reading this now
GigaFloor ---- Elevator floor ---- 8 Li
AT Giga Elevator ---- The Elevator car ---- 88 Li
GigaShaft ---- Elevator tracks ---- 9 Li

Setup Process (Assumes you know how to edit objects in Second Life):

1. Rez an elevator floor, use SL's build tools to allign it to your building or elevator shaft how you want it
2. Using SL's build tool click on the blue arrow (z axis) shift drag the elevator floor frame upward and allign it to the next floor. Do this as many floors you want
3. Edit each floor's description field with the format of "Elevator_name,floornumber" without quotes. (Example: "Default,1" without quotes)
extra note: You can also add a floor name designation, right next to the floor number! (Example: "Default,1,B1" without quotes)
4. Place elevator track pieces between floors where needed, forming a continous track!
5. Rez the elevator car, set it's description field to the Elevator_name you set on the floors
6. Click the Aluveaux Technologies logo inside the elevator car, on the display screen! The main menu appears, and select reset on it.

!!IMPORTANT!! Floors must be above each other! Moving them to a different X and Y location than the first floor may result in unexpected behavior!!
!!IMPORTANT!! If you have to move the floors and the elevator, Repeat step 6 on the setup process! (Resetting the elevator)
More note for step 5: After setting the description of the elevator, you can take it to your inventory, and re-rez it any time with that elevator id. The elevator does reset and setup everything on rez too

Customizing:

Elevator track pieces can be resized vertically, and you can adjust the vertical texture repeats to keep it continous looking. Don't forget to select correct face, theres a face for the top caps of the track pieces, and a face for the repeatable texture

There are 13 color options to pick from in the menu!
If that isn't enough, theres a pack of templates for the color customisable textures in the manual when you buy this product!

The floor paneling texture on the elevator is just a simple repeating floor texture with materials, you can change this, but don't forget to edit the normal maps and specular maps as well!

If you want to have doors for your floor, you can use any AT Universal Door from the marketplace. Put the door near the floor, and put the elevator door plugin into its contents.
Set the door's description to match the floor's description! Be sure the door is within chat range of the elevator floor!
!!IMPORTANT!! The Elevator is NOT resize friendly! Resizing the elevator results in unexpected behavior!

Design hints with modperms:

To save landimpact you can unlink and remove unused floor buttons! You do have to reset the elevator scripts after that. You can also shift drag off more floor buttons! Change their name to the rest of the buttons.

General Interactivity:

Clicking the AT Logo on the display screen will show up the owner menu, works for the owner only
Clickable buttons described under

Click a floor number button to order the elevator there. You can click multiple floor numbers, the elevator will go to each in order of pressing the buttons!
Click the Hold button to toggle the hold mode. When the hold mode is active, the elevator will not close the doors if they are open, and will not depart even with closed doors!
Click the open door icon to open the doors
Click the close door icon to close the doors
On the floors there are call buttons, press this to summon the elevator to the current floor.
Calls are handled like the floor buttons, in the order of requests!

Owner Menu:

Reset: Resets the elevator, rescans floors, and sets the elevator into the imaginary shaft set up by the elevator floors
DisplayColor: Opens a text box to enter a color value for the displayed elements on the elevator car and floors. Format: red, green, blue, each is a whole number from 0 to 255. Invalid colors are black. (Example: 0, 155, 255 is the default color)
Refresh: Rescans the floors, and sets the elevator into the imaginary shaft set up by the elevator floors, without resetting
AutoClose Time: Set the time it takes for the elevator to close the door and depart on its own
HoldButton: Toggle the hold button availability
SetSpeed: Sets the movement speed of the elevator, specified in meters per second
Extra hint: You can press the hold button so its on, and disable it, so the elevator can be "out of order"

See item in Second Life
  • Materials Enabled
  • Easy setup
  • Smooth Motion
  • Uses Keyframed motion
  • Recolorable Display

L$ 749

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Aluveaux Technologies
Aluveaux Technologies
Sold by: IceCold Skytower

Land Required

This item requires that you have access to land in Second Life in order to use it.

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Permissions:
  • Copy
  • Modify
  • Transfer
  • User Licensed
Automatic redelivery
Mesh: 100% Mesh
Land Impact: 88