[:AT:] Diagonal Elevator Version 1.1
This is a simple scripted science fiction themed elevator system. It supports 18 floors max
Elevator cargo area is 20x10 Meters, footprint is 22x12.75
This product looks best with Advanced Lighting enabled. It is made with Normal (bump) and Specular (shine) maps.
Contents:
Help Notecard ------------------------------------- You are reading this now
AT ElevatorDiagonal Floor --------------------- Elevator floor
AT ElevatorDiagonal ----------------------------- The Elevator car
Heavy Cargo Elevator Open ------------------ Elevator tracks
Setup Process (Assumes you know how to edit objects in Second Life):
1. Rez an elevator floor, use SL's build tools to allign it to your building or elevator shaft how you want it
2. Using SL's build tool click on the blue arrow (z axis) shift drag the elevator floor frame upward and allign it to the next floor. Do this as many floors you want
2a. Optionally for this elevator, you can have floors shift diagonally on one axis
The shaft direction between floors must be consistant (eg: the elevator will go between floors directly)
3. Edit each floor's description field with the format of "Elevator_name,floornumber" without quotes. (Example: "Default,1" without quotes)
extra note: You can also add a floor name designation, right next to the floor number! (Example: "Default,1,B1" without quotes)
4. Place elevator track pieces between floors where needed, forming a continous track!
5. Rez the elevator car, set it's description field to the Elevator_name you set on the floors
6. Click the Aluveaux Technologies logo inside the elevator car, on the display screen! The main menu appears, and select reset on it.
If the elevator doesn't recognise floors right away, reset the floor scripts with SL's build menu (contents tab, reset scripts), then repeat step 6!
!!IMPORTANT!! If you have to move the floors and the elevator, Repeat step 6 on the setup process! (Resetting the elevator)
More notes for step 1: Turn on transparency highlight, you'll see an allign side on the floors, that should match up with the shaft, and if the shaft is placed at an angle, the allign side should bisect the shaft piece at it's middle
More note for step 5: After setting the description of the elevator, you can take it to your inventory, and re-rez it any time with that elevator id. The elevator does reset and setup everything on rez too
Customizing:
Elevator track pieces can be resized vertically, and you can adjust the vertical texture repeats to keep it continous looking.
If you want to have doors for your floor, you can use any AT Universal Door from the marketplace. Put the door near the floor, and put the elevator door plugin into its contents.
Set the door's description to match the floor's description! Be sure the door is within chat range of the elevator floor!
!!IMPORTANT!! The Elevator is NOT resize friendly! Resizing the elevator results in unexpected behavior!
Design hints with modperms:
To save landimpact you can unlink and remove unused floor buttons! You do have to reset the elevator scripts after that. You can also shift drag off more floor buttons! Change their name to the rest of the buttons.
General Interactivity:
The maximum interaction distance is 12 meters! Be sure to be standing inside that in order to use the elevator!
Clicking the AT Logo on the display screen will show up the owner menu, works for the owner only
Clickable buttons described under
Click a floor number button to order the elevator there. You can click multiple floor numbers, the elevator will go to each in order of pressing the buttons!
Click the Hold button to toggle the hold mode. When the hold mode is active, the elevator will not close the doors if they are open, and will not depart even with closed doors!
Click the open door icon to open the doors
Click the close door icon to close the doors
On the floors there are call buttons, press this to summon the elevator to the current floor.
Calls are handled like the floor buttons, in the order of requests!
Owner Menu:
Reset: ------------ Resets the elevator, rescans floors, and sets the elevator into the imaginary shaft set up by the elevator floors
DisplayColor: - Opens a text box to enter a color value for the displayed elements on the elevator car and floors. Format: red, green, blue, each is a whole number from 0 to 255. Invalid colors are black. (Example: 0, 155, 255 is the default color)
Refresh: --------- Rescans the floors, and sets the elevator into the imaginary shaft set up by the elevator floors, without resetting
AutoClose Time: Set the time it takes for the elevator to close the door and depart on its own
HoldButton: ---- Toggle the hold button availability
SetSpeed: ------ Sets the movement speed of the elevator, specified in meters per second
Extra hint: You can press the hold button so its on, and disable it, so the elevator can be "out of order"
- Materials Enabled
- Easy setup
- Smooth Motion
- Uses Keyframed motion
- Recolorable Display
Awesome elevator, simple, low lag
But my goodness, the advert was not kidding on the size!. Resizing the elevator indeed makes the doors do wonky things. So I just made them transparent and changed the physics shape to none (on the doors) since it refused to even cooperate. Still looks fantastic without that bit. And no one even notices. I'm unsure why the doors and the extra metal slide don't agree with even resetting the scripts at a smaller size (which, for most doors resets their position to what you've placed them at) But guessing it's because it has to do with physics. Probably. I know just enough to break things I buy and this didn't break!
Thanks for making a sturdy product and a good looking one. ^-^