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[:AT:] Havok Wars Release Version 0.9.9.314

[:AT:] Havok Wars Release
[:AT:] Havok Wars Release
Details
Features
Contents
10 Reviews

Havok Wars is a Real Time Strategy game, It's greatest feature is that you can play it anywhere, it doesn't require a premade game play area, although it is possible to make such things as well.
The second greatest feature is you construct and train/build units in similar ways how real RTS games work, and you can order those units around freely at your own.

Epilepsy Advisory: Turn off glow and particles while playing this game, it has mild strobing effects with glow on certain structures, and usually lots of explosions which made out of particles, that may appear to be overly flashy, strobing, and otherwise cause seizures for epileptic people.

The game comes with 3 factions in it:

The Cazek:
Specializes in Defense.
Theme: Alternative Modern
Description: Prefers base defenses, and weaking enemy from distance with nukes, or overrunning them with slowly built great armies.
Best Strategy: Turtle, Steamroller

The Tiho:
Specializes in Ground Offense.
Theme: Science Fiction, Nanite age
Description: Uses Nanites, prefers front line assault with it's powerful tanks, and even more powerful super tanks, which are enormous.
Best Strategy: Rush, Head on offense

The Wochuw:
Specializes in Airforce.
Theme: Industrial
Description: An Industrial age faction that's main workforce is coal power plants and zeppelins. Prefers to attack enemy from above with various airships, and unique quadro-copters called Locust.
Best Strategy: Turtle, Flanking, Air assault

Havok Wars Blog: http://havokwars.blogspot.com/

Additional Screenshots: https://www.dropbox.com/sh/ldma0hrostcm0g9/SzMr2_-SVZ

Video: https://www.youtube.com/watch?v=BBC8GjvsNAc

You can join the Aluveaux Technologies group for regular information on Havok Wars and other products
URI: secondlife:///app/group/5aca9abe-4bf9-febe-6b46-6b64c85d6e6e/about

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  • Fully Functional Real Time Strategy Game in Second Life
  • Meshed Units and Buildings
  • Doesn't require a game play field / arena
  • Play it everywhere you can rez at, in Second Life
  • Low Lag - You can play it even in a homestead region
Average rating: full star full star full star full star empty star
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Still works in 2022, still needs a little love
full star full star full star full star empty star Posted July 20, 2022 by Rosa Hexem

Overall I'm more than satisfied with what I got here, and that's not counting the fact the free version gives you the faction which is most familiar to RTS players and in line with the "meta" of typical RTS games. It's fun playing it all in SL, and the novelty is well worth the cost, as long as you know the inherent limitations of SL make this RTS very janky.

There's still a few issues I'd like to see solved even now though: units really struggle to tackle ramps/inclines over 22 degrees, units like to make sure they're as upwardly oriented as possible and this leads to extra-flat and fat units riding their noses up against steeper inclines to the point of immobility. Also, while I doubt this is anywhere near as feasible as I describe, the ability to have prims that act-as water so one doesn't need to use terrain water just to have naval battles.

It'd be ace if the game also came with some scripts for map design like constant damage scripts for lava or capturable resource-objectives that could be used to encourage players not to turtle so much and extend out to fight for said resource points. We've just been using neutral buildings to achieve this so far and they've made our 8 player skirmishes a lot more interesting!

This being said, a lot of this is hopeful, and ultimately you still get a whole RTS In SL you can go and play in any sandbox (an average match should probably last around 2 hours just for sanity's sake). Even if your playing field is just a big flat area you can have plenty of fun with as many friends as can be bothered to play.

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Needs a few improvements
full star full star full star empty star empty star Posted December 03, 2014 by Ghost Warblood

Pros: its a RTS game inside SL :L
Cons: needs a few improvements such as: better AI movement (so they aren't constantly trying to drive THROUGH buildings), A map/prim hud for group selecting rather clicking on things individually, needs a formation option for rally points, needs a barracks building for increasing population count rather than making multiple factories, why does income decrease over time? stahp dat!

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