ASI-type 05 .45 SMG-1.3
• Users can change velocities, offsets, damage & command channels easily
• The gun has 3 fire modes with according sprays depending on how fast you fire them
• Cone spray system
• Fast rate of fire around 1600 RPM even in homestead sims
• W+S reload & A+D melee
• Changeable animations
• Sculpted smoothly animated muzzle flash with particle shells & magazine drop ability
• All custom made sound effects, graphics/modeling and animations
• 40 round clip and 4 bullet types long short variable damage, tracer, foam
• Good looking compact HUD to help with those who don't like to type commands and to show ammo in real time
• Ability to remember every setting and not lose them on detaching/reattaching or logging out
• Very low lag scripting gun idles at only 0.020 ms with 2 EPS
• Automatic velocity lowering system for targets who are detected in close range & ability to change the velocity & distance it works at
• Officially DCS-DCS2 compatible
• Can disable most additions from menu
• Same quality as many 2k+ weapons
• Updates are free and for life
Feel free to IM me (Dingo Nikolaidis) with any Inquiries or issues related to my products.
• ASI-type 05 .45 SMG HUD-Object
• ASI-type 05 .45 SMG (sling)-Object
• ASI-type 05 .45 SMG-1.2-Object
• ASI-type 05 .45 SMG-1.2 Read me-Note card
• Sling/draw(F5)-Gesture
• Reload(F6)-Gesture
• Melee(F2)-Gesture
• DCS2-Gesture
Commands can be given on channel 86 or the alternate channel, you can change the alternate channel by saying c: number, saying c:0 would give you channel 0 as it. The default is 0 but i would suggest changing it from public chat (0) to lower listen lag. There are 4 gestures included one is to sling/draw to draw or sling the weapon then there is reload which states the obvious, melee performs a melee strike and DCS2 gesture is just a quick configuration to whats i think is best for damage meter combat. All commands are exactly the same as button names in the menu the weapon offers, and are not capital sensitive. There is some times more than one command for some functions to shorten typing, list is a follows:
"*" is an float(1.0, 2.43, 1.01...).
"#" is an integer(1, 2, 3, 4...).
"," separates different commands.
"-" separates the commands from the description.
Menus
• Menu, back... – opens main menu
• Animations – opens animation menu
• Attachment – opens attachment menu
• Options – opens options menu
• Ammunition – opens ammunition menu
Animations
• Ao on/off – toggles the animations on or off
• Hold1 – sets idle animation to hold1
• Hold2 – sets idle animation to hold2
• Hold3 – sets idle animation to hold3
Attachments
• Laser – toggles the laser on or off
• Sights off – detaches all sights
• Reflex on – attaches the reflex sight
• Scope on – attaches the scope
• Silencer – attaches/removes silencer
• Light – toggles the light on or off
Options
• Help – gives this card
• AD, WS on/off – toggles the A+D and W+S shorcuts on or off
• Fx on/off – toggles special effects on or off
• V v on/off – toggles the variable velocity system on or off
• V v group on/off – toggles the variable velocity systems group detection on or off
Ammunition
• Dr– switches ammunition to damage rounds
• Fr– switches ammunition to foam rounds
• Tr– switches ammunition to tracer rounds
• Roundfx on/off– toggles rounds to effect or low lag (Newly selected ammo after setting will be what you set to)
• Short/long– toggles rounds between long&thin and short&wide in size
Miscellaneous
• Draw, sling – toggles between draw or sling states on the weapon
• Reload, r – reloads the gun
• V:* – used to change velocity
• Av:* – used to change the alternative velocity
• O:* – used to change rez offset
• D:* – used to change fire rate
• C:# – used to change alternative channel
• Sr:* – used to change the Sensor range for the variable velocity system
• Dmg:# – used to change the damage rounds do
• M – used to perform a melee strike
Special commands/controls
• Pressing W and S at the same time will reload
• Pressing A and D at the same time will perform a melee strike killing any one with in a radius of 2 meters in a 360 arc around the user
Velocity is the speed the bullets travel at (default is 200) it can be changed, so for example v:200 will give you 200 velocity a little note no physical objects will travel faster than 200 m/s. The alternate velocity (default is 50 m/s) is the velocity the gun automatically switches to if you have the variable velocity system enabled (on be default) and some one is detected within the sensor range you set (default is 15 meters) you can change the sensor range. The variable velocity system will avoid lowering velocity if members of the same group you are in detected in the
Ver el artículo en Second LifeAbsolutely beautiful..Not much else to say other than I have multiple 2k+ guns that dont perform anywhere close to this little smg.I will definitely buy an ambo gun again.
Also on a side note the scope attachment actually closes when you holster it..Most guns I've seen dont do that lol
The Type 05 .45 SMG Rocks really its a very low lag gun to use I recomend this gun too anyone that's looking for a new gun :D
Wonderfully designed and scripted SMG for combat/RP. It has very nice features, looks realistic and has excellent detail.
To do a quick review, I'll start with what I like!
This weapon stands out amongst the current generation of SL arms, in several ways.
Low lag: Unlike breach, which, while making highly detailed weapons, with very elaborate options, this opts for a more simplistic approach, while leaving a nice set of accessories. The scripts, even in this version (1.1) seem to be nicely tuned and very responsive and on top of that, it's made with sculpted, that include a lot of detail, to be honest some of the best detail that I've seen in sculpts to date.
Customization: It's sold as copy / mod, which is in my opinion a godsend. I -love- to add my own personal flare to things, and some times need to tweak things around to fit my shape, which is rather large. Some people may not care but I find mod greatly extends the interest, and value of my items (=
The layout: The carbine system is like most others, however it comes with a nifty hud. I'm generally not a fan of weapons with huds, but this has swayed my opinion, because it's light weight with all the important options upfront.
Appearance: As mentioned earlier, this is a highly detailed weapon, despite it's low prim count. The textures are very fine and the artwork is all with in the same style, in other words they're all consistent with one another.
Sound: This is what impressed me the most, the sounds are very realistic, and often overlooked by other builders. It was quite a pleasant surprise, both the suppressed and unsuppressed options are available, and both sound great, as well as the various sounds when attachments are changed.
Other notes: There's a spread system installed on this weapon, meaning, unlike most SL firearms, the bullets don't fly straight as a laser each time, there's some randomness the firing pattern. I personally enjoy this, as it adds a little more realism, however some people may find it annoying.
Drawbacks: There aren't many on this weapon, and I'm still going to rate it 5 stars because it -deserves- 5 stars, however, two little things.
1, the animations, they're not bad by any means, the problem is, it's just upper-body. The creator said this will be fixed in version 1.2, but in the interest of fairness I'll point out that the 1.1 animation set lacks anything for your lower body, which can be a problem if your AO tries to override the upper body animations as well.
2, the logo, looks a tiny-bit out of place on this weapon, since the rest of it is striving for realism, I would recommend a pure white militarized style logo to go with the rest of the weapon, it's not gaudy or outrageous, but the blue square just draws my eye back to it every once and a while.
All in all, I fully recommend this for anyone looking for a SMG/PDW type weapon.
