ASI-type 05 .45 SMG-1.3
• Users can change velocities, offsets, damage & command channels easily
• The gun has 3 fire modes with according sprays depending on how fast you fire them
• Cone spray system
• Fast rate of fire around 1600 RPM even in homestead sims
• W+S reload & A+D melee
• Changeable animations
• Sculpted smoothly animated muzzle flash with particle shells & magazine drop ability
• All custom made sound effects, graphics/modeling and animations
• 40 round clip and 4 bullet types long short variable damage, tracer, foam
• Good looking compact HUD to help with those who don't like to type commands and to show ammo in real time
• Ability to remember every setting and not lose them on detaching/reattaching or logging out
• Very low lag scripting gun idles at only 0.020 ms with 2 EPS
• Automatic velocity lowering system for targets who are detected in close range & ability to change the velocity & distance it works at
• Officially DCS-DCS2 compatible
• Can disable most additions from menu
• Same quality as many 2k+ weapons
• Updates are free and for life
Feel free to IM me (Dingo Nikolaidis) with any Inquiries or issues related to my products.
• ASI-type 05 .45 SMG HUD-Object
• ASI-type 05 .45 SMG (sling)-Object
• ASI-type 05 .45 SMG-1.2-Object
• ASI-type 05 .45 SMG-1.2 Read me-Note card
• Sling/draw(F5)-Gesture
• Reload(F6)-Gesture
• Melee(F2)-Gesture
• DCS2-Gesture
Commands can be given on channel 86 or the alternate channel, you can change the alternate channel by saying c: number, saying c:0 would give you channel 0 as it. The default is 0 but i would suggest changing it from public chat (0) to lower listen lag. There are 4 gestures included one is to sling/draw to draw or sling the weapon then there is reload which states the obvious, melee performs a melee strike and DCS2 gesture is just a quick configuration to whats i think is best for damage meter combat. All commands are exactly the same as button names in the menu the weapon offers, and are not capital sensitive. There is some times more than one command for some functions to shorten typing, list is a follows:
"*" is an float(1.0, 2.43, 1.01...).
"#" is an integer(1, 2, 3, 4...).
"," separates different commands.
"-" separates the commands from the description.
Menus
• Menu, back... – opens main menu
• Animations – opens animation menu
• Attachment – opens attachment menu
• Options – opens options menu
• Ammunition – opens ammunition menu
Animations
• Ao on/off – toggles the animations on or off
• Hold1 – sets idle animation to hold1
• Hold2 – sets idle animation to hold2
• Hold3 – sets idle animation to hold3
Attachments
• Laser – toggles the laser on or off
• Sights off – detaches all sights
• Reflex on – attaches the reflex sight
• Scope on – attaches the scope
• Silencer – attaches/removes silencer
• Light – toggles the light on or off
Options
• Help – gives this card
• AD, WS on/off – toggles the A+D and W+S shorcuts on or off
• Fx on/off – toggles special effects on or off
• V v on/off – toggles the variable velocity system on or off
• V v group on/off – toggles the variable velocity systems group detection on or off
Ammunition
• Dr– switches ammunition to damage rounds
• Fr– switches ammunition to foam rounds
• Tr– switches ammunition to tracer rounds
• Roundfx on/off– toggles rounds to effect or low lag (Newly selected ammo after setting will be what you set to)
• Short/long– toggles rounds between long&thin and short&wide in size
Miscellaneous
• Draw, sling – toggles between draw or sling states on the weapon
• Reload, r – reloads the gun
• V:* – used to change velocity
• Av:* – used to change the alternative velocity
• O:* – used to change rez offset
• D:* – used to change fire rate
• C:# – used to change alternative channel
• Sr:* – used to change the Sensor range for the variable velocity system
• Dmg:# – used to change the damage rounds do
• M – used to perform a melee strike
Special commands/controls
• Pressing W and S at the same time will reload
• Pressing A and D at the same time will perform a melee strike killing any one with in a radius of 2 meters in a 360 arc around the user
Velocity is the speed the bullets travel at (default is 200) it can be changed, so for example v:200 will give you 200 velocity a little note no physical objects will travel faster than 200 m/s. The alternate velocity (default is 50 m/s) is the velocity the gun automatically switches to if you have the variable velocity system enabled (on be default) and some one is detected within the sensor range you set (default is 15 meters) you can change the sensor range. The variable velocity system will avoid lowering velocity if members of the same group you are in detected in the
See item in Second Lifegood but
good gun to much script in it and bullets capacity are to low with is you constantly realoding. should have aoption like 50 80 or 100 bullets other than that its perfect
Definitely worth buying!
I all around love this gun. It's sleek, kickass and just looks awesome. The sounds aren't cheap and they are realistic. Full auto is tons of fun and semi + burst are awesome when you want to keep a tight grouping. I LOVE the laser light and the only thing I suggest fixing is the Light, looks weird. That's the only thing wrong with it which is nothing compared to the rest of the gun. Definitely worth buying!
NOTE: Just update the light for us all please? <3 :)
Very pleased
The model and animations are very well made, comes with many attachments and custom settings.
All in all, a great buy.
Probably the best SMG on the market, extremely well balanced, very low lag, menu driven customizing and alot more reasons on why you should buy this that I can't fit into a review!
Anyone whom invests in this gun will not be let down all commands can either be accessed through the chat, clicking on the gun or through the HUD although my only peeve is re-positioning the HUD to accommodate my DCS2 HUD, other than that it is not a big deal unless you want to look at numbers all the time.
Low-lag chocked full of features has to be the smartest SMG in SL!
Works well in high-lag areas, has very realistic sounds and casing ejection, attachments that can be added or removed, is quite detailed and goes well with my Helghast avatar; my new favorite firearm. Looks sleek and modern or maybe even futuristic as well.