Atmospheres are scripted sound emitters that play a long loop of audible background ambiance. The soundtrack length can be several minutes long and is specified in each object name.
Listen to the sound preview at:
http://soundscenes.com/catalog/atmo/cityscapes/industrial/vending-machine-hum/
Product Features
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* Menu Controls - Easy to use pop-up menu system.
* Playback Style - Set sounds to play: Day Only, Night Only, or Both.
* 3D Sound - Set sounds to only be audible within specific areas or elevations without dividing your land.
* Range - Extend the maximum audible distance.
* Volume - Raise or lower the volume at any time.
* Access - Allow group members to change sound controls.
* Appearance - Change appearance from visible to hidden.
* In-Prim Setup - Save prims by moving our scripts and sounds into your own objects.
* Upgradable - Free future code enhancements.
* Quality audio encoding for loud and clear playback.
* Professional coding for lag free performance.
* 100% Satisfaction Guaranteed! See our Policy page for details.
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See item in Second Life View Video »Perfect! Exactly what I was hoping for
Thanks for making this! The price was right, too.
I have a row of vending machines in my tiny gritty/urban/cyberpunk sim, and I realized they just didn't seem realistic without that recognizable constant "hum." Finally I found this. I dragged the contents of the Atmo orb into a nearby, static object (a Kiniri recycle bin), and it just works! The audio loop is seamless, and the scripted menu is high-quality and has a lot of nice options -- not just volume control, but also controlling the directionality of sound (I should not be able to hear the vending machines from inside my apartment, for instance!).
I love this and I wish I could purchase additional scripts to use with my own multi-sound-clip audio loops! The importance of sound design is neglected by a lot of builders in Second Life, which is a real shame, since one sound effect can make the difference between a static vignette and a living, breathing world!