Dual wield pistols, roleplay support, full firing fx, reloads, animations, multiple anti-shield bullet types and scripted holster.
- This item is sold copy/no mod/no transfer. With purchase of this item you are also buying a right to all future updates.
- We do not offer refunds on this item as it cannot be returned.
- This product will recieve updates for at least 1-2 years after release. We normally support for 3-4 years.
- We do not transfer items to other accounts or alts.
* This item has an automatic updater built in *
In The Box:
| 2 x 92F (COPY)
| 6 x 92F Holsters (COPY MODIFY)
| 1 x Tiger Hud (COPY)
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PRODUCT DESCRIPTION
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The 92F is a medium sized pistol. With a unique Italian design the gun is well known for reliability, with a variants being used as standard sidearms in many militaries.
Three types of holster are included for maximum flexibility. Thigh, belt and shoulder. The holster also has scripted colour change for brown or black appearance.
This model comes in stunning nickel plating with a choice of three custom grips and one standard plain black grip. These options are: Black rubberised with a dragon motif, wood, pearl and plain black.
An automatic updater is built in which will deliver the latest version of the gun to you.
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PRODUCT SPECS
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Fire modes: Semi-automatic
Magazine capacity: 15
Included colours: Holster only - brown/black
Holster type: Thigh (With optional straps), Shoulder (No straps), Holster Free (No straps)
Dual wield: Yes
Push: Two levels (Note: No push restrict defeat)
Roleplay support: Official CCS support, DCS2 approved, generic roleplay mode (Forces reloads, no push).
Fire Rate Cap: 0.12 seconds
Reload: 2.4 seconds
Weapon
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Script count: Left - 7 Right - 8
Memory usage: Left - 415KB Right - 479KB
Holster
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Script count: 1
Memory usage: 64KB
Customisation options:
Silencer
Grip (Dragon, wood, pearl, black)
Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holsters
Muzzleflash
Shell casings
Muzzle smoke
Impact FX
Dialog menus
Chat controls
Targetting HUD
Automatic update system
Updates are automatically delivered to you when released.
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// Roleplay //
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Breach supports the CCS and DCS2 combat systems, our weapons should work with other systems if they accept standard bullet collisions. We have a special roleplay mode to remove features that are normally illegal in RP sims. Please make sure our weapons are allowed where you want to roleplay before purchase.
The following information is only applicable to the CCS system:
LIFE damage goes directly through perception, buffs or abilities.
MELE damage can be blocked by perception, buffs or abilities.
STAMINA loss cannot be blocked.
Single: 0.6M spread at 100M
Dual: 0.8M spread at 100M
* FMJ
- 10 LIFE, 1% LIFE damage.
* Hollowpoint
- 6 LIFE, 10 MELE damage, 1% STAMINA loss to target.
* Rubber
- 11 MELE, 5 STAMINA, 1% STAMINA loss to target.
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// Combat //
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Combat Settings
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Settings define the effects of the bullet on avatars. Settings can overlap and be used in addition to each other, although some effects will override other settings there are no side effects even if all settings are enabled at once.
Push - Physical push on an avatar, only works in areas that are not push restricted.
Phantom - Bullet turns volume detect, will only collide with avs.
Non Phys - Rezzes a non physical tracker that follows after each projectile, strong against shields.
Scanner - Non physical high speed scanning bullet. NOTE: 96M range.
Direct - Damage is a direct property of the bullet rather than delivered through a kill prim.
Warhead Types
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Warheads define the behaviour of the bullet on collision. The warheads can let you hit targets behind walls, use splash damage etc... Only one warhead can be set at a time.
Standard - Regular bullets.
Explosive - Bullet explodes on impact doing splash damage in a 1M radius.
HE Cutter - Detonates on impact, fan shaped 4M kill zone behind point of impact.
Incendiary - Ignites target on impact. No splash damage.
Armor Piercing - Penetrates first object hit.
- Stylish dual wield pistols
- Sculpted holster attachments
- Roleplay and combat ready
- Hand made sculpts, textures, animations, scripts and FX
I do a lot of roleplaying, and as a cop in three different sims I needed a stable handgun that looked good to add to what I already have. I got this, and I have to say it looks INCREDIBLE. The detail on the gun is astounding and the holsters are great as well. I have tried out some shooting with it, and as well as looking great it seems to be fairly good at firing, and the lag isnt too terrible. As far as downsides and suggestions for the weapon, I only have a few.
First downside is the arc. Most sim owners get fairly antsy about arc, or avatar rendering cost. Basically, it shows how much it takes to render your avatar. If you are carrying both weapons in both your hands, and they are both invisible it adds 12403 points to your arc score, which is astounding. For reference, most people have an arc of only about 2000 or less.
Secondly I'd like to see some more attachments. As of now, there is only a silencer. This is ok, but I would like to see a flashlight or a laser pointer for an attachment.
Overall, its one of the best handguns you can find out there. Should you get it? Yes. If I could give six stars, I would.