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*BREACH* Eightball revolver Version 1.8

*BREACH* Eightball revolver
*BREACH* Eightball revolver
Details
Features
Contents
39 Reviews

Dual wield pistols, roleplay support, full firing fx, reloads, animations, multiple anti-shield bullet types and scripted holster.

- This item is sold copy/no mod/no transfer. With purchase of this item you are also buying a right to all future updates.
- We do not offer refunds on this item as it cannot be returned.
- This product will recieve updates for at least 1-2 years after release. We normally support for 3-4 years.
- We do not transfer items to other accounts or alts.
* This item has an automatic updater built in *

In The Box:
| 2 x Eightball (COPY)
| 4 x Eightball Holsters (COPY MODIFY)
| 1 x Tiger Hud (COPY)

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PRODUCT DESCRIPTION
=================

- Incredible sculpted detail.
- Full combat and roleplay capabilities.
- Sculpted holsters with two attachment points.
- Hand made sculpts, textures, animations, scripts and FX.
- Full body colour and grip options.
- Made at a smaller scale to fit today's avatars, scales up to 150% size.

The Eightball is a revolutionary development in revolver design. Using a lightweight composite body and quick change cylinders the weapon overcomes the historical reloading speed problems of revolvers and allow the use of disposable cylinder "magazines".
The .357 magnum cartridge provides excellent anti-personal performance in a small build and the long barrel keeps the accuracy high over distance, helped by the integrated rail that allows the user to easily swap between the included close and long range sights.

An automatic updater is built in which will deliver the latest version of the gun to you.

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PRODUCT SPECS
============

Fire modes: Semi-automatic
Magazine capacity: 8
Included colours: Silver/Black
Holster type: Thigh (With optional straps), Shoulder (no straps)
Dual wield: Yes
Push: Two levels (Note: No push restrict defeat)
Roleplay support: Official CCS support, DCS2 approved, generic roleplay mode (Forces reloads, no push).
Raycast mode.

Fire Rate Cap: (Combat) 0.1 seconds (Roleplay) 0.3 seconds
Reload: 2.4 seconds

Weapon
---------
Script count: Left - 7 Right - 8
Memory usage: Left - 415KB Right - 479KB

Holster
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Script count: 1
Memory usage: 64KB

Two scopes - Reflex and zoom

Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holsters
Muzzleflash
Shell casings
Muzzle smoke
Impact FX
Dialog menus
Chat controls
Targetting HUD

Automatic update system
Updates are automatically delivered to you when released.

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// Roleplay //
=========

Breach supports the CCS and DCS2 combat systems, our weapons should work with other systems if they accept standard bullet collisions. We have a special roleplay mode to remove features that are normally illegal in RP sims. Please make sure our weapons are allowed where you want to roleplay before purchase.

The following information is only applicable to the CCS system:

LIFE damage goes directly through perception, buffs or abilities.
MELE damage can be blocked by perception, buffs or abilities.
STAMINA loss cannot be blocked.

Single: 0.6M spread at 100M
Dual: 0.8M spread at 100M

* FMJ
- 20 LIFE, 1% LIFE, 1% MELE damage.
* Hollowpoint
- 14 LIFE, 1% MELE damage, 1.4% STAMINA loss to target.
* Rubber
- 26 MELE damage, 8 STAMINA, 2% STAMINA loss to target.

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// Combat //
========

Combat Settings
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Settings define the effects of the bullet on avatars. Settings can overlap and be used in addition to each other, although some effects will override other settings there are no side effects even if all settings are enabled at once.

Push - Physical push on an avatar, only works in areas that are not push restricted.
Phantom - Bullet turns volume detect, will only collide with avs.
Non Phys - Rezzes a non physical tracker that follows after each projectile, strong against shields.
Scanner - (Renamed from Instant), non physical high speed scanning bullet. NOTE: 96M range.
Direct - Damage is a direct property of the bullet rather than delivered through a kill prim.

Warhead Types
------------------

Warheads define the behaviour of the bullet on collision. The warheads can let you hit targets behind walls, use splash damage etc... Only one warhead can be set at a time.

Standard - Regular bullets.
Explosive - Bullet explodes on impact doing splash damage in a 1M radius.
HE Cutter - Detonates on impact, fan shaped 4M kill zone behind point of impact.
Incendiary - Ignites target on impact. No splash damage.
Armor Piercing - Penetrates first object hit.

See item in Second Life
  • Incredible sculpted detail
  • Full combat and roleplay capabilities
  • Full body colour and grip options
  • Hand made sculpts, textures, animations, scripts and FX
  • Sculpted holsters with two attachment points
Average rating: full star full star full star full star half star
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Would anyone tell me how to shoot these guns?
full star full star full star full star empty star Posted December 25, 2014 by aDuke

Would anyone tell me how to shoot these guns?

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Impressive
full star full star full star full star full star Posted November 09, 2014 by Akira Ayashi

These babies look amazing. I like the quality of Breach Products in general and this gun doesn't disappoint.

The only thing breach needs to do is make the best S&W .500 Revolvers. Dual Wield.

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L$ 1,600

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Breach
Sold by: Eata Kitty

Unpacking Required

This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.

This item contains wearable items for your avatar.

Permissions:
  • Copy
  • Modify
  • Transfer
  • User Licensed
Automatic redelivery
Land Impact: 0