*BREACH* SCAR Assault Rifle Version 1.5
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Customizable assault rifle, grenade launcher, roleplay support, firing fx, reloads, animations, multiple anti-shield bullet types and scripted holster.
- This item is sold copy/no mod/no transfer. With purchase of this item you are also buying a right to all future updates.
- We do not offer refunds on this item as it cannot be returned.
- This product will recieve updates for at least 1-2 years after release. We normally support for 3-4 years.
- We do not transfer items to other accounts or alts.
* This item has an automatic updater built in *
In The Box:
| 1 x SCAR (COPY)
| 1 x SCAR Holster (COPY)
| 1 x SCAR HUD (COPY)
| 1 x Tiger Hud (COPY)
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PRODUCT SPECS
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Fire modes: Semi-automatic/Fully-Automatic
Magazine capacity: 20/30/100
Holster type: Back (no straps)
Dual wield: No
Push: Two levels (Note: No push restrict defeat)
Roleplay support: Official CCS support, DCS2 approved, generic roleplay mode (Forces reloads, no push).
Weapon
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Script count: 9
Memory usage: 477KB
Holster
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Script count: 3
Memory usage: 114KB
Features:
* Heavy or light calibre.
Camo
* Tan
* Black
* ACU Desert
* ACU Urban
* ACU Snow
Optics
* Magnifier
* Red Dot
* Holographic
* Reflex
* Battle
* Tactical
* Sniper
Secondary
* Launcher
* Shotgun
* Bipod
Barrel
* Short
* Medium
* Long
Magazine
* Single
* Dual
* Drum
Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holstered weapon
Shell casings
Firing FX
Impact FX
Dialog menus
Chat controls
Targetting HUD
Automatic update system
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// Roleplay //
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Breach supports the CCS and DCS2 combat systems, our weapons should work with other systems if they accept standard bullet collisions. We have a special roleplay mode to remove features that are normally illegal in RP sims. Please make sure our weapons are allowed where you want to roleplay before purchase.
The following information is only applicable to the CCS system:
LIFE damage goes directly through perception, buffs or abilities.
MELE damage can be blocked by perception, buffs or abilities.
STAMINA loss cannot be blocked.
Both calibres give 20 rounds of ammunition with standard magazines.
Drum capacity is reduced to 40 rounds.
To offset loss of 10 collision damage raycast mode gains:
Semi auto/Burst - 4 LIFE in FMJ, 10 MELE in Hollowpoint and Rubber.
Three round burst:
* FMJ
- 15 LIFE damage
* Hollowpoint
- 8 LIFE, 25 MELE damage
* Rubber
- 20 MELE damage, 8 STAMINA loss to target
Semi-auto:
* FMJ
- 15 LIFE, 1.5% LIFE damage
* Hollowpoint
- 10 LIFE damage, 40 MELE damage
* Rubber
- 20 MELE damage, 8 STAMINA, 1.5% STAMINA loss to target
Launcher grenade
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* Explosive
- 3M radius: 15% LIFE, 50 MELE
- 6M radius: 10% LIFE, 30 MELE
- 9M radius: 5% LIFE, 20 MELE
* Incendary
- Sets fire to area for 10 seconds, 6M diameter sphere. 4% LIFE, 30 MELE damage a second.
- Sets avatar on fire for 10 LIFE, 10 MELE for 5 seconds.
Shotgun attachment
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Each trigger pull fires five pellets.
* Flechette
- 15 LIFE damage
* Buckshot
- 30 MELE damage
* Rocksalt
- 20 STAMINA loss to target
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// Combat //
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Combat Settings
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Push - Physical push on an avatar, only works in areas that are not push restricted.
Phantom - Bullet turns volume detect, will only collide with avs.
Non Phys - Rezzes a non physical tracker that follows after each projectile, strong against shields.
Scanner - Non physical high speed scanning bullet. NOTE: 96M range.
Direct - Damage is a direct property of the bullet rather than delivered through a kill prim.
Warhead Types
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Standard - Regular bullets.
Explosive - Bullet explodes on impact doing splash damage in a 1M radius.
HE Cutter - Detonates on impact, fan shaped 4M kill zone behind point of impact.
Incendiary - Ignites target on impact. No splash damage.
Armor Piercing - Penetrates first object hit.
- Incredible sculpted detail
- Full combat and roleplay capabilitie
- Huge selection of weapon accessories and features
- Hand made sculpts, textures, animations, scripts and FX.
- Functional grenade launcher and shotgun secondary weapons
Too Old to be good...
Guess it was created 2009? Thought breach is better in AOs but....
1. No recoil at all
2. When prone, moving your avatar will cause it suddenly standing up...
3. Idle animation is too stupid...(but walking animation is pretty good)
Only pro is the grenade launcher.
Too upset...
L$ 2,200
Unpacking Required
This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.
This item contains wearable items for your avatar.
- Copy
- Modify
- Transfer
- User Licensed