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CHAOS Combat System Version 1.80

CHAOS Combat System
Details
Features
Contents
Reviews

*NEW: Now includes FREE Fist-Fighter Weapon, Courtesy of SCORPION LABS™*

CHAOS is a fun and innovative combat meter + HUD designed for Second Life tournament and raid combat where equal-stats are required for a fair and even playing-field. It is a skill-based system, and easy to get started, as basic combat is not too dissimilar to traditional combat meters that already exist in SL (the likes of DCS and NH meters etc.)

Although easy to pick up, it'll take plenty of time to master, as CHAOS incorporates other gameplay-enhancing functionalities around the core mechanics of basic combat. For melee-combat, these include the Combos and the Focus-Attacks for instance. Whereas for the range/collision combat, it comes in the form of the Impact-Shield and Respawn Points. For further info about these features, please refer to the User Manual provided in the box.

::FEATURES::
- Efficiently scripted for guaranteed low lag! The Meter and HUD both total just 5 scripts, including the update script.
- Prevents delayed spam hits from causing damage. (i.e: in a laggy sim, you're fighting an opponent and are able to run away with high health, once you're out of range, your health will not start to deplete because of lag). This feature has a leniency of up to 2 seconds. Hits that are lagged/delayed on the LL servers by 2 seconds or more will be ignored.
- Dynamic colors. The meters will change colors automatically according to the player's health value to make it easier for spectators to keep track of battles.
- Unique 'Impact Shield' system to distinguish range-damage from melee damage.
- Respawn Mode for Gun/Bow/Range combat. Players have the ability of setting a Respawn point at a base camp before going out to shoot. If they are killed, they will be returned to their Respawn location 20 seconds after death.
- Combo system - land a succession of hits on your opponent without missing and reap the rewards. The string of combos will be broken if you either miss, or you are unable to land a hit within 0.8 second of your previous hit.
- Intuitive built-in Kicking moves (Use C/crouch key either on ground or in air for Focus-attacks).
- Ability to switch to Classic mode disabling Dynamic colors to avoid confusion during team-fights/raids etc.
- See the enemy's health on HUD! (The opponent which either you hit most recently, or were hit by most recently, will have their health and shield levels displayed on your own HUD. This works for both melee and range.
- Survival mode to add a great twist to FFA-type games... forcing the players to actually have to fight to win.
- Display-Names Support!
- Highly secure! Great measures have been taken regarding script-security to ensure cheating is virtually impossible.
- Automatically detects whether you are fighting 1 vs 1 or as a group/team. The death message will adjust accordingly.
- Shows %(percentage) won by in 1 vs 1 fights.
- Displays up to 3 enemy names in death message if you are killed by multiple opponents (i.e: during raids).

Special Thanks to:
All Chaos Admins for their committed assistance.
The Hittite Empire and Feudal Nippon for their continued support and facilitating testing.
SCORPION LABS™ for providing the Fist-Fighter animations.
All users and combatants out there for making this project worthwhile.

See item in Second Life
  • Combos + Focus Attacks
  • Melee & Range Damage
  • Energy-Shield / Impact Shield (for collision damage)
  • Respawn Points Feature
  • Classic, CHAOS, & Survival Modes
Average rating: full star full star full star full star empty star
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Bumping up the stars
full star full star full star full star full star Posted February 06, 2013 by Diay

too good to be free... very detailed combat system. i like seeing that

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cute!
full star full star full star full star full star Posted September 26, 2012 by Shou Inaka

:)

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Good system, huge hud.
full star full star full star empty star empty star Posted August 31, 2012 by ofnihility

While I did love this hud and system. It works well with every weapon we've tested, guns, bows, swords and hands. It's great. (it doesn't even take the weapon's scripts into account so it doesn't matter if I'm running an SF bow or another system's script).

I'm not a fan of how buggy it is in the air but I am assuming most combat systems have an issue with air-born collision.

Other issue is HUD size, I wish it was much smaller and visually nicer and unobtrusive. Other than that though, pretty detailed and works well.

I would give it 5 for how well it seems, but the visuals and glitchy air-collision drop it to 3

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Excellent quality, fantastic design!!
full star full star full star full star full star Posted June 17, 2012 by Mark Rolendis

A very well made meter! It has very few scripts but a great deal of functionality. I've never known this meter to lag during combat. It has multiple settings for traditional SL combat "Classic" mode, the "Chaos" mode which incorporates some martial arts powers/abilities (a very neat trip effect) and a shield to defend against projectiles, and others. The hud is also very impressive and highly detailed with a health bar giving you your status, but also a health bar for the most recently damaged enemy. Great info for any warrior to have. The meter comes with a melee "fist fighter" weapon so anyone can get involved in playing as soon as they unpack the box.

Try it, this combat system has a lot to offer any type of fighting game.

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Pouce Vert
full star full star full star full star full star Posted May 27, 2012 by Le Ying

Le plus fun des meter de sl. Moins de script pour moins de lagg, style de jeu tres "anime" (combo + sons), 2 modes de jeux dont l'excellent mode "survival", tout ça pour 0L$, pourquoi s'en priver :D

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Awesomest meter ever
full star full star full star full star full star Posted May 27, 2012 by Kamarile Farstrider

Awesomest meter ever! and free!

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