Watch PVP video here: http://www.youtube.com/watch?v=HBvdjUED8J4
- Melee action/fighting. Works in 3rd person and 1st person views.
- No leveling and no pay to win. Perfect 1v1 balance.
- PVP and RP fun anywhere any time. Works in no-rez zones.
Like the combat system ? You can support me by buying swords in related items. Your money helps me to stay away from soulless companies!
You can track my progress here https://forcepusher.tumblr.com/
--- MANUAL, RTFM PLS! ---
# How to set up viewers:
- Firestorm: CTRL+P -> Move & View -> Movement -> Make sure "Pressing letter keys affects movement" checkbox is ticked on.
- Default SL Viewer: CTRL+P -> Move & View -> Single click on land: (bottom of the window) -> Set it to "No action".
# Basics:
Use C button (or left mouse click in mouselook) to draw your sword and attack. Typing "draw" and "sling" in chat works too.
# 3rd person view controls:
- Put your thumb on "C" key for attacking, other fingers on "D","W","A" for movement. Use your index finger to press "E" for blocking.
- Left click on your avatar and hold the left mouse button at all times while in combat in order to be able to rotate your view with a mouse. God helps you if you confuse left and right mouse buttons.
- "C" button does all 4 different types of attacks:
Tap it to do a fast attack.
Press and hold it to do a heavy attack.
Tap it while holding any movement button (WASD) to do a lunge.
Hold it while holding any movement button to do a power attack.
- Double tap any movement key to dodge, but I suggest you activating and using the gesture provided with the system bound on "Space" key.
- Hold "E" button to block.
# 1st person view controls:
- Game designed to be played on 3rd person view, but if you are struggling with the controls - you may use 1st person view.
- Controls are the same as in 3rd person view, but instead of pushing "C" button to attack you may use the left mouse button.
- Enable show avatar in mouselook option to see wtf you're doing. CTRL+P -> Move & View -> Show avatar in Mouselook/Show me in Mouselook.
--- OPTIONAL READING BELOW THIS POINT ---
# Basic tactics:
- Use block to counter attacks. It eats away your stamina according to the damage of the countered attack, so use it wisely. It's easily countered by a power attack.
- Power attack is clunky, slow, but hits very hard. If your opponent is blocking too much, then use a power attack on them and it will eat away all his stamina and cause some damage, exposing him to being stunlocked if he fails to dodge.
- Dodge unlocks immediately after executing a strike, unlike movement and ability to block. The most common use for it is escaping vulnerable situations, like being exposed to enemy attacks after missing.
- Heavy attack deal a great amount of damage and cause significant stun time. You can't escape heavy stunlock by simply trying to move away. The easiest way to escape the heavy stunlock is to block the strike and dodge away.
- Fast attacks cause tiny stuns that will interrupt heavy attacks. If your opponent is using heavy attacks, then just make sure you land your fast attacks before he is able to finish any of his heavy attacks. If he will keep trying to execute a heavy attack while being constantly interrupted, it will look like you are stunlocking him with fast attacks.
- Lunge is a perfect starting attack able to shorten the distance and get straight in somebody's face with winning conditions. It's easy to block, costs a lot, and very easy to miss.
- Standing still with full energy slowly regenerates your HP.
- The less health you have, the slower your movement is.
- Every other tactical aspect is for you to figure out.
# Other things to consider:
- Visually it might lag a little bit before all animations are loaded. So try executing every action before getting involved in combat.
- Your running speed and walking speed are the same while this combat system is attached. Make sure to disable "Always run" to avoid being pushed back a little bit after you stop moving in case of sim lag.
- If nobody around has their sword drawn, then health regeneration gets a boost. Always sheathe your weapon after defeating your opponent in friendly 1v1 matches to reduce idling between fights. Type "sling" to sheathe the weapon, or use the gesture provided with the combat system bound on "F" key. Your weapon also gets sheathed automatically after 30 seconds of inactivity.
- Jumping gets restricted and Movement speed is reduced when somebody around has their sword drawn.
- Combat system is ready for team play! Just check "Same Group are allies" in combat system options window and make sure to be in a same active group. To change the current active group press CTRL+T -> Groups -> Right click and Activate the same group as your allies.
- To hide/open combat system options window just click on the central icon with sword.
- Page up and Page down buttons are duplicating E and C buttons.
WALL OF TEXT CRITS YOU FOR 9000000000
View Video »can't wait for a loverslab version
and a health regen nerf
Almost Perfect
This combat system is one of the best I have used for sword fighting on SL.
My only gripe is that you cant rebind the keys, or at least have a manual command that can be used by a gesture. My viewer uses the E key as part of the controls, so I have to play in mouse look to use this at all.
Simply Brilliant
One of a kind animations, flawless transitions, responsive combat, and low impact. This system is great for those that just want a quick melee mash without having to worry about convoluted systems, skill points or statistics.
It functions almost akin to humanoid combat in The Witcher 2/3, which is by no means a bad thing either.
Amazing work!
Great animations, and timing, and melee-mechanics. I hope this gets continued support and development! The reactive gameplay will appeal to fans of the Demon's Souls/Dark Souls games, you will love this!
Simply the best.
I think this is great in every way. I've played many combat systems in SL but his is hands down the best out there. It feels great it plays great. The swords collide wonderfully not only when you are blocking but when both players strike at the same time. Everything about this is just so satisfying.