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Cybernetic warrior

Cybernetic warrior
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The c.y.b.e.r.n.e.t.i.c warrior Avatar comes with a custom animation over ride that has a robotic walk and synchronized hydraulic sound effect I have included a specially designed NPV or Non Physical vehicle that is only compatible with this avatar as it has the animations and sound effects built in to it. Full custom poses and animations have been created for standing and Weapon firing animations to give more realism and yes the Weapons seen in the images are Included and are part of this avatar. The weapons are not sold separately.

I will list all of the features and explain in more detail.

I want to point out: that the shiny effect will only appear to those using reasonably fast system and have shiny effects enabled.

Guns:
The Guns can be controlled by the HUD to either Holster or UnHolster allowing you to make them visible or invisible, select bullet speed/ bullet Type and gun holding animation. I have added some extra animations to give the effects of firing recoil or kickback and also after firing smoke particles come from the gun barrels.

Bullets:

Damage:
This bullet is used on damage enabled land %10 damage has been set to allow for fair Second life, life gauge combat. It is phantom until it detects an avatar

Training: bullet this is not a combat bullet nor is it a shield breaker but more of a safe play bullet.

Role play bullet:
This is a simple bullet used for shooting at targets or just general bullet spraying %1 damage on damage enabled parcels. Role-play bullet effects all collision based combat systems.

Push: Is a powerful directional push bullet that will push avatars or objects in parcels or sims where push is enabled.

: Impulse
This bullet will push avatars and vehicles in Non push enabled parcels/Sims.

Missiles:

There are 4 missile types they can be fired straight ahead. Or you can target an object or avatar to have them seek out a target “96 meter restriction”.

Impulse:
Heat seeking missile Simulates shockwave effects on physical objects and avatars in both push and push restricted parcels and Sims.

Push:
Heat seeking missile. Target avatars in LL push enabled parcels or Sims will push up extremely fast for 10 seconds.

Damage:
Heat seeking missile. target avatars in LL damage enabled Sims or parcels %100 damage

Training:
Heat seeking missile with explosion particle effect with no damage or push.

NPV:

Non Physical vehicle this is an object that you sit on that is a one click HUD option to have it rezz right in front of your avatar and activated simply by clicking the visible particles making your avatar non physical and almost becoming part of your surroundings and the best part enabling you to be Invincible. After activation it can take a few seconds before it works just give it time and you will be able to move.

Poses and Animations:

All the standing and gun animations have been custom made to give a more realistic appearance.

Sound effects:

While walking either normally or using the NPV there is a very realistic hydraulic walking sound effect that plays synchronized to every step.
Also when firing the guns sound effects are triggered.

HUD:

The HUD is a part of this avatar that will attach to your screen giving you control over every aspect of this avatar. It is very easy to learn and understand. button information follows.

Un Holster: Will un holster the guns.

Holster: Will holster the guns.

Options:

NPV : will Rezz the Non Physical vehicle right in front of your avatar and activated simply by clicking the particles.
Bullet speed: Here you can adjust your bullet speed from 1 up to 120

Guns down: If you have the guns Un Holstered pressing this will simply drop the down with out losing permissions.
Guns up: Will bring the guns back up to the firing position.

Bullets: Press this if you want to fire bullets
Missiles: Press this if you want to fire missiles

Actions:

The Actions button is activated by selecting a close by agent or avatar by clicking the "Agents button" this is a feature I have added it gives you the ability to Grab any one and hold them with one arm with out needing them to accept permissions.

Agents: This is used to obtain the needed information for the grab action. Make sure you are standing with in a realistic grabbing distance or this will fail to work.

Ammo: Opens the ammo selection dialog.

Radars:
Objects: Click this button to select an object or vehicle for the heat seeking missiles .
Avatars: Click this button to select an avatar for the heat seeking missiles.

See item in Second Life View Video »
  • heat seeking missiles
  • working guns
  • Great sound effects
  • Built in AO
  • Poses and Animations
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