Drag Racing Start Tree & Timing System

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Details

Drag Racing Start Tree v1.0
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This race start and timing system is designed to time one or two drivers in a drag race over a fixed straight course.
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Easy for the owner to set up - just place the start lights tree in the middle of your track, click the red box part on the base of the tree and choose the setup options. The tree will then rez its own start lines and configure them.

Then just move the finish lines to where you want them (must be in the same sim as the start lines and tree).
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If you want to try a demo, IM me and we can find somewhere to set it up to have a go. I don't own land big enough for it at the moment.
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This set contains :
Drag Race Start Tree with staging and countdown lights
Pre-Stage / Stage / Start / Finish lines
Race result board
Instructions Notecard
(the lines and results board are stored inside the tree prim and are rezzed by it on setup)
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Features :
Realistic staging sequence to prepare for racing
Illuminated staging and countdown lights
False start detection with red fault lights
Race results / winner shown on the results scoreboard
Accurate timing to the millisecond, using server timestamp techniques for ultra accuracy.
Detects cars, bikes, other vehicles, and walking/running avatars.
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Racing Instructions :
Click the red box on the base of the start tree, and select how many drivers are racing.
For timing only one driver, use the left hand lane.
When the number of drivers is selected, the system will light the yellow Pre-Stage lamp. This is the prompt to drive onto the Pre-Stage Line. This is the white line furthest from the start tree.
Once your vehicle touches the Pre-Stage Line, the large white lamp at the top will illuminate, confirming you are at Pre-Stage.
For two driver races, once you have pre-staged, wait for your opponent to do so too.
The 'Stage' lamp will then illuminate, which is your prompt to drive onto the Stage Line. This is the next white line. Do not let your vehicle touch the red line yet. Once your vehicle touches the Stage Line, the second white lamp will illuminate.
When both drivers have Staged, the start countdown begins after a few seconds.
You wait for the three yellow lamps to illuminate in turn, then a green lamp.
Go when you see the green lamp and drive until you pass through the chequered flag finish lines.
When you move back to the start lines, your race time will be recorded on the results scoreboard. If it is a two person race, the winner is highlighted green.
If you start before the green lamp, you will get a red light for a false start, and your time is not recorded.

To race again, click the red box and choose 'Reset', then you can repeat for more races.
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Other Notes :
A drag race often lasts only a few seconds, but the system can measure races up to 59.999 seconds.
The system could time any race that lasts less than a minute, and has the start and finish in the same SL region.
All start and finish lines, and scoreboard must have been rezzed by the tree they are to work with.
You can operate multiple start trees in the same sim, just take care that each tree rezzes its own set of start lines.
The lines will detect vehicles and walking/running avatars. If your vehicle 'hovers' off the ground and misses the lines, edit/move the start lines upwards a little.
The owner needs to have build and script permissions for the land it is used on.

Permissions :
Prims are mod/copy
Scripts are copy only
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Feedback :
Got any suggestions or improvements?
Send a notecard to Atomic Infinity and let me know your thoughts :-)

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Mesh by OvaUk2 Gutter.
Scripting by Atomic Infinity.

Features

  • Drag Racing Start Tree & Timing System
  • False start detection
  • Accurate timing to the millisecond!
  • Drag race staging and starting sequence lights
  • Timer gate & finish line sensors

Contents

L$1,500

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Infinity Industries
Infinity Industries
Sold by: Atomic Infinity

Land Required

This item requires that you have access to land in Second Life in order to use it.

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Permissions:
  • Copy
  • Modify
  • Transfer
  • User Licensed
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Mesh: Partial Mesh
Land Impact: 36