This interactive Living Painting is based on Conway's Game of Life.
You can draw a colorful pattern on the board and let it come to life according to a simple set of rules:
1. An empty space surrounded by 3 cells gives birth to a new cell.
2. A cell survives if it is surrounded by 2 or 3 other cells.
3. A cell dies when it is surrounded by less than 2 or more than 3 cells.
Bring your interior to life with this interactive Living Painting now! The frame is available in 3 hues, dark, medium and light (see images).
More information about Conway's Game of Life can be found on this Wikipedia page:
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
Watch the video(link below) for a demonstration of the Living Painting.
* Script is No Mod
See item in Second Life View Video »Great Entertainment
Works exactly as described and makes a perfect decoration on your sim.
I spend a lot of time making patterns on this board, I love it!
I greatly recommend.
this rules But
Polished and cool, but it doesn't adjust for when it crosses the left and right sides. See for example https://conwaylife.com/wiki/LWSS_on_HWSS_1 which gradually travels northwards but it should only go horizontally. This also just breaks some stable configs that would otherwise fit in the bounding box and work.
i love this!!
I had to shrink it down a bit. I put it in my shop for people to interact and play with while they are visiting. No one has told me if they can play with it yet.
A Nice, Low-Prim Implementation
The builder is a master at making lots of parts move with a very low LI--and for all the work that must have gone into this, the price makes this a steal. It's a 16x16 grid (with a wrap-around function), which is a convenient size for SL.
Waving your hand on the board creates the seed pattern. Click the frame for a menu, choosing "start" to begin the evolutionary process. Alternatively, begin by clicking the frame, and choose "random" to have the program create the pattern. You can also select "Erase," which, well...
I like the "pause/resume" feature, which allows the user to study the current pattern before it starts mutating again.
There are a couple features I wish were present: a "slow-motion" option would be great for watching what really happens. Also, for the lag-conscious, a sensor that shuts down the script if no AVs are within a certain range (and reactivates it when an AV comes close) would be a welcome addition. SL might be a bit less laggy if this were a standard feature of games and multimedia objects.
I did make one change, adding a prim to the setup: As it is, there is no grid within which the cells move. I uploaded a 16x16 grid overlay and put it on a prim positioned in front of the board. It worked well. (If you want, you can save yourself the trouble by grabbing a copy of my overlay. Look for the oddly-named sim in my picks and then go to its games area. I made the overlay copyable by anyone.--Just make sure you click on the overlay and not the game board.)
awesome and i like it!!!
this is the cutest thing. I just stare at it all the time, lovely piece of art!:-)